Replay-derived match flow, timings, and composition.

Advanced match analysis

NoizyFoxasz vs giton

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
19322
Duration
26:06
Patch
19.17020
Played
· 14 hours ago
Steppe map preview
MapSteppe
Defeated
NoizyFoxasz Amaterasu · Elo 1156 -13
26:06 Match length
Winner
giton Hades · Elo 1241 +13
38.0% win probability Pre-match · giton favored win probability 62.0%
Key momentsIn match order
Fastest Classical
3:50* NoizyFoxasz Minakatatomi · estimated
First pressure
4:41 NoizyFoxasz Stable Japanese
First extra TC
6:42 giton Town Center
Armory timing
7:46 giton Armory
Fastest Heroic
10:20* giton Aphrodite · estimated
Fortress timing
10:55 giton Fortress
Fastest Mythic
14:09* giton Hephaestus · estimated
Market timing
17:55 NoizyFoxasz Market

NoizyFoxasz

Amaterasu · Blue
Loss 1156 -13
EAPM
57.6
Favorite unit
Samurai
52 fielded
Total score
32,380
Military score
12,627
Economic score
14,785
Kills score
4,968
Units killed
173
Units lost
251
Buildings razed
16
Largest army
195
First expansion
11:13
Age path
MinakatatomiClassical · Est. start 2:50
RaijinHeroic · Est. start 10:52
TakemikazuchiMythic · Est. start 17:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production195 military units
Most Deaths

giton

Hades · Red
Win 1241 +13
EAPM
40.3
Favorite unit
Hypaspist
48 fielded
Total score
52,789
Military score
16,288
Economic score
28,470
Kills score
8,043
Units killed
246
Units lost
160
Buildings razed
18
Largest army
162
First expansion
6:42
Age path
AthenaClassical · Research start 3:21
AphroditeHeroic · Research start 9:05
HephaestusMythic · Research start 12:09
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production162 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NoizyFoxaszgiton
Score
Total score giton
32,38038%52,78962%
Military score giton
12,62744%16,28856%
Economic score giton
14,78534%28,47066%
Kills score giton
4,96838%8,04362%
Combat and army
NoizyFoxaszgiton
173 Units killed 246
251 Units lost 160
16 Buildings razed 18
195 Largest army 162

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NoizyFoxasz

Army · 195

Units

Samurai52
Naginata Rider41
Yumi Horse Archer41
Bushi22
Shinobi12
Onmyoji5
Wanyudo5
Yari Spearman5
Yumi Archer5
Daimyo3
Oyumi3
Asura1

Technologies3 researched · 9 pre-queued

Hand AxePre-queued · 12:07
PickaxePre-queued · 12:53
BallisticsPre-queued · 13:07
Copper ShieldsPre-queued · 13:07
Copper ArmorPre-queued · 13:08
Copper WeaponsPre-queued · 13:08
Plow17:00
Bow Saw17:00
Shaft Mine17:01
Bronze ArmorPre-queued · 20:09
Bronze WeaponsPre-queued · 20:09
Bronze ShieldsPre-queued · 20:09
Buildings 14 types
Farm39
House16
Watermill8
Dojo7
Guardhouse7
Stable Japanese7
Mining Camp Japanese6
Wall6
Castle3
Shrine Japanese3
Town Center2
Armory1
Market1
Temple1
God powers 4 invoked
Divine Slash1
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

giton

Army · 162

Units

Hypaspist48
Gastraphetoros31
Hoplite23
Peltast19
Toxotes19
Achilles7
Ajax6
Chiron6
Perseus3

Technologies19 researched · 2 pre-queued

Husbandry3:53
Hand Axe3:55
PickaxePre-queued · 5:33
Shaft Mine11:01
Bow SawPre-queued · 12:42
Medium Archers12:56
Medium Infantry13:11
Heavy Archers13:42
Heavy Infantry13:43
Copper Weapons15:14
Copper Armor15:15
Copper Shields15:15
Champion Archers16:26
Champion Infantry16:28
Ballistics16:31
Bronze Weapons19:57
Bronze Armor19:58
Bronze Shields19:58
Plow20:12
Iron Weapons21:10
Iron Armor21:10
Buildings 11 types
Farm30
House22
Granary7
Storehouse6
Town Center5
Military Academy4
Fortress3
Sentry Tower3
Archery Range2
Armory2
Temple1
God powers 4 invoked
Curse1
Plenty Vault1
Restoration1
Sentinel1