Replay-derived match flow, timings, and composition.

Advanced match analysis

gcody vs Mat

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
18480
Duration
16:45
Patch
19.17020
Played
· 14 hours ago
Tundra map preview
MapTundra
Defeated
gcody Loki · Elo 957 -12
16:45 Match length
Winner
Mat Loki · Elo 1069 +12
34.4% win probability Pre-match · Mat favored win probability 65.6%
Key momentsIn match order
First pressure
2:40 gcody Hersir trained
Fastest Classical
4:48* Mat Forseti · estimated
Armory timing
8:40 Mat Armory
First extra TC
9:15 Mat Town Center
Fastest Heroic
11:49* Mat Bragi · estimated
Fortress timing
12:28 Mat Hill Fort

gcody

Loki · Blue
Loss 957 -12
EAPM
23.9
Favorite unit
Throwing Axeman
28 fielded
Total score
13,214
Military score
4,097
Economic score
8,094
Kills score
1,023
Units killed
42
Units lost
71
Buildings razed
0
Largest army
63
First expansion
—
Age path
ForsetiClassical · Research start 4:22
BragiHeroic · Research start 12:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling16 wall build events
Most Deaths Most Improvements

Mat

Loki · Yellow
Win 1069 +12
EAPM
32.2
Favorite unit
Hersir
26 fielded
Total score
25,295
Military score
9,715
Economic score
13,646
Kills score
1,934
Units killed
72
Units lost
42
Buildings razed
13
Largest army
78
First expansion
9:15
Age path
ForsetiClassical · Research start 3:48
BragiHeroic · Est. start 10:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

gcodyMat
Score
Total score Mat
13,21434%25,29566%
Military score Mat
4,09730%9,71570%
Economic score Mat
8,09437%13,64663%
Kills score Mat
1,02335%1,93465%
Combat and army
gcodyMat
42 Units killed 72
71 Units lost 42
0 Buildings razed 13
63 Largest army 78

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gcody

Army · 63

Units

Throwing Axeman28
Hersir13
Hirdman8
Raiding Cavalry6
Troll6
Berserk2

Technologies6 researched · 1 pre-queued

Hand Axe4:52
Pickaxe4:54
Medium Infantry9:50
Copper Armor10:18
BallisticsPre-queued · 10:26
Copper Weapons11:18
Copper Shields14:39
Buildings 7 types
Wall16
House12
Longhouse3
Ox Cart Building2
Armory1
Great Hall1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

Mat

Army · 78

Units

Hersir26
Throwing Axeman20
Berserk17
Raiding Cavalry7
Godi5
Portable Ram3

Technologies2 researched · 1 pre-queued

Medium Infantry10:32
Copper Armor11:32
Heavy InfantryPre-queued · 12:32
Buildings 9 types
House20
Great Hall6
Ox Cart Building5
Wall5
Longhouse4
Hill Fort2
Armory1
Temple1
Town Center1
God powers 2 invoked
Healing Spring1
Spy1