Advanced match analysis
gcody vs Mat
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 18480
- Duration
- 16:45
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
gcody
Loki · Elo 957 -12
16:45
Match length
Winner
Mat
Loki · Elo 1069 +12
34.4% win probability
Pre-match · Mat favored
win probability 65.6%
Key momentsIn match order
gcody
Loki · Blue- EAPM
- 23.9
- Favorite unit
- Throwing Axeman 28 fielded
- Total score
- 13,214
- Military score
- 4,097
- Economic score
- 8,094
- Kills score
- 1,023
- Units killed
- 42
- Units lost
- 71
- Buildings razed
- 0
- Largest army
- 63
- First expansion
- —
Age path
ForsetiClassical · Research start 4:22
BragiHeroic · Research start 12:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling16 wall build events
Most Deaths
Most Improvements
Mat
Loki · Yellow- EAPM
- 32.2
- Favorite unit
- Hersir 26 fielded
- Total score
- 25,295
- Military score
- 9,715
- Economic score
- 13,646
- Kills score
- 1,934
- Units killed
- 72
- Units lost
- 42
- Buildings razed
- 13
- Largest army
- 78
- First expansion
- 9:15
Age path
ForsetiClassical · Research start 3:48
BragiHeroic · Est. start 10:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
gcodyMat
Score
Combat and army
gcodyMat
42
Units killed
72
71
Units lost
42
0
Buildings razed
13
63
Largest army
78
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.