Replay-derived match flow, timings, and composition.

Advanced match analysis

creep vs fredlee0771

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
4019
Duration
17:14
Patch
19.17020
Played
· 14 hours ago
Savannah map preview
MapSavannah
Winner
creep Hades · Elo 1015 +15
17:14 Match length
Defeated
fredlee0771 Tsukuyomi · Elo 955 -15
58.5% win probability Pre-match · creep favored win probability 41.5%
Key momentsIn match order
Fastest Classical
3:32* creep Ares · estimated
First pressure
5:22 creep Archery Range
Armory timing
7:48 fredlee0771 Armory
First extra TC
13:54 fredlee0771 Town Center

creep

Hades · Blue
Win 1015 +15
EAPM
21.4
Favorite unit
Toxotes
70 fielded
Total score
16,442
Military score
7,188
Economic score
7,780
Kills score
1,552
Units killed
50
Units lost
60
Buildings razed
6
Largest army
123
First expansion
—
Age path
AresClassical · Est. start 2:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production123 military units
Largest Army Most Deaths Most Resources

fredlee0771

Tsukuyomi · Red
Loss 955 -15
EAPM
46.4
Favorite unit
Naginata Rider
22 fielded
Total score
17,455
Military score
7,700
Economic score
8,303
Kills score
1,516
Units killed
60
Units lost
48
Buildings razed
0
Largest army
49
First expansion
13:54
Age path
Inari OkamiClassical · Research start 4:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

creepfredlee0771
Score
Total score fredlee0771
16,44249%17,45551%
Military score fredlee0771
7,18848%7,70052%
Economic score fredlee0771
7,78048%8,30352%
Kills score creep
1,55251%1,51649%
Combat and army
creepfredlee0771
50 Units killed 60
60 Units lost 48
6 Buildings razed 0
123 Largest army 49

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

creep

Army · 123

Units

Toxotes70
Hoplite31
Cyclops18
Achilles2
Ajax2

Technologies0 researched · 2 pre-queued

Medium ArchersPre-queued · 6:14
Medium InfantryPre-queued · 14:00
Buildings 8 types
House15
Granary5
Archery Range4
Military Academy3
Wall3
Storehouse2
Armory1
Temple1
God powers 3 invoked
Pestilence2
Sentinel1

fredlee0771

Army · 49

Units

Naginata Rider22
Bushi14
Yumi Archer8
Kitsune4
Yari Spearman1

Technologies5 researched

Husbandry3:27
Pickaxe4:34
Hand Axe4:38
Medium Stable Soldiers7:12
Crenellations10:11
Buildings 10 types
House7
Watermill5
Guardhouse3
Mining Camp Japanese3
Shrine Japanese3
Stable Japanese2
Temple2
Armory1
Sentry Tower1
Town Center1
God powers 2 invoked
New Moon1
Swampland1