Advanced match analysis
Diluvial + 阿強 vs Boa Constructor + Cpt. Mango
- Queue
- Ranked 2v2 Supremacy
- Map
- Megalopolis
- Map Seed
- 10708
- Duration
- 17:40
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeat
Team Elo 1214
Diluvial
Loki · Elo 1193 -19
阿強
Tezcatlipoca · Elo 1236 -21
17:40
Match length
Victory
Team Elo 1170
Boa Constructor
Tsukuyomi · Elo 1168 +20
Cpt. Mango
Gaia · Elo 1173 +20
56.3% win probability
Pre-match · Diluvial + 阿強 favored · Upset
win probability 43.7%
Key momentsIn match order
Diluvial
Loki · Blue · Team 1- EAPM
- 35.5
- Favorite unit
- Berserk 54 fielded
- Total score
- 17,005
- Military score
- 6,195
- Economic score
- 8,468
- Kills score
- 2,342
- Units killed
- 85
- Units lost
- 77
- Buildings razed
- 2
- Largest army
- 99
- First expansion
- —
Age path
ForsetiClassical · Est. start 3:49
BragiHeroic · Est. start 10:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production99 military units
Most Kills
Boa Constructor
Tsukuyomi · Red · Team 2- EAPM
- 21.8
- Favorite unit
- Yumi Horse Archer 46 fielded
- Total score
- 28,290
- Military score
- 14,960
- Economic score
- 11,753
- Kills score
- 1,601
- Units killed
- 65
- Units lost
- 49
- Buildings razed
- 1
- Largest army
- 82
- First expansion
- 6:29
Age path
Inari OkamiClassical · Est. start 4:01
FujinHeroic · Research start 10:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production82 military units
Most Improvements
阿強
Tezcatlipoca · Yellow · Team 1- EAPM
- 23.5
- Favorite unit
- Ocelotl Warrior 71 fielded
- Total score
- 24,704
- Military score
- 3,960
- Economic score
- 19,281
- Kills score
- 1,463
- Units killed
- 45
- Units lost
- 60
- Buildings razed
- 0
- Largest army
- 84
- First expansion
- 6:00
Age path
HuehuecoyotlClassical · Est. start 5:04
ItzpapalotlHeroic · Est. start 12:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production84 military units
No post-game awards
Cpt. Mango
Gaia · Green · Team 2- EAPM
- 38.5
- Favorite unit
- Arcus 36 fielded
- Total score
- 28,674
- Military score
- 12,390
- Economic score
- 13,932
- Kills score
- 2,352
- Units killed
- 71
- Units lost
- 80
- Buildings razed
- 14
- Largest army
- 119
- First expansion
- 4:45
Age path
OceanusClassical · Research start 3:21
TheiaHeroic · Est. start 10:54
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production119 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
DiluvialBoa Constructor阿強Cpt. Mango
Score composition
MilitaryEconomyKills score
Diluvial
17,005
Boa Constructor
28,290
阿強
24,704
Cpt. Mango
28,674
Units killed vs lost
KilledLost
Diluvial
85 / 77
Boa Constructor
65 / 49
阿強
45 / 60
Cpt. Mango
71 / 80
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.