Advanced match analysis
Snowflakes vs 渔民
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 138
- Duration
- 13:41
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
Snowflakes
Set · Elo 1169 +15
13:41
Match length
Defeated
渔民
Loki · Elo 1119 -15
57.1% win probability
Pre-match · Snowflakes favored
win probability 42.9%
Key momentsIn match order
Snowflakes
Set · Blue- EAPM
- 52.3
- Favorite unit
- Spearman 28 fielded
- Total score
- 14,005
- Military score
- 5,260
- Economic score
- 7,498
- Kills score
- 1,247
- Units killed
- 53
- Units lost
- 38
- Buildings razed
- 0
- Largest army
- 37
- First expansion
- 6:04
Age path
AnubisClassical · Est. start 3:43
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
渔民
Loki · Red- EAPM
- 34.9
- Favorite unit
- Throwing Axeman 19 fielded
- Total score
- 9,565
- Military score
- 2,995
- Economic score
- 5,909
- Kills score
- 661
- Units killed
- 33
- Units lost
- 53
- Buildings razed
- 11
- Largest army
- 49
- First expansion
- —
Age path
HeimdallClassical · Est. start 3:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Snowflakes渔民
Score
Combat and army
Snowflakes渔民
53
Units killed
33
38
Units lost
53
0
Buildings razed
11
37
Largest army
49
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.