Advanced match analysis
Tornado + Mrdkoš Zlořád vs LOGAINS + BigPapi_69__
- Queue
- Ranked 2v2 Supremacy
- Map
- Tundra
- Map Seed
- 23191
- Duration
- 17:59
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeat
Team Elo 1089
Tornado
Isis · Elo 1191 -8
Mrdkoš Zlořád
Poseidon · Elo 987 -3
17:59
Match length
Victory
Team Elo 1374
<color7,1,.5>LOGAINS
Gaia · Elo 1366 +6
BigPapi_69__
Fuxi · Elo 1381 +5
16.2% win probability
Pre-match · LOGAINS + BigPapi_69__ favored
win probability 83.8%
Key momentsIn match order
Tornado
Isis · Blue · Team 1- EAPM
- 27.9
- Favorite unit
- Slinger 21 fielded
- Total score
- 17,150
- Military score
- 6,120
- Economic score
- 10,654
- Kills score
- 376
- Units killed
- 11
- Units lost
- 85
- Buildings razed
- 1
- Largest army
- 59
- First expansion
- 11:11
Age path
AnubisClassical · Research start 3:46
NephthysHeroic · Research start 10:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Heavy walling22 wall build events
Most Deaths
<color7,1,.5>LOGAINS
Gaia · Red · Team 2- EAPM
- 42.1
- Favorite unit
- Murmillo 25 fielded
- Total score
- 27,775
- Military score
- 11,577
- Economic score
- 14,859
- Kills score
- 1,339
- Units killed
- 75
- Units lost
- 41
- Buildings razed
- 2
- Largest army
- 108
- First expansion
- 8:51
Age path
OceanusClassical · Est. start 3:24
TheiaHeroic · Research start 12:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling20 wall build events
Large army production108 military units
Most Kills
Mrdkoš Zlořád
Poseidon · Yellow · Team 1- EAPM
- 50.0
- Favorite unit
- Hippeus 56 fielded
- Total score
- 23,707
- Military score
- 10,215
- Economic score
- 11,953
- Kills score
- 1,539
- Units killed
- 58
- Units lost
- 50
- Buildings razed
- 1
- Largest army
- 81
- First expansion
- 11:43
Age path
HermesClassical · Research start 4:00
AphroditeHeroic · Research start 10:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production81 military units
No post-game awards
BigPapi_69__
Fuxi · Green · Team 2- EAPM
- 33.2
- Favorite unit
- Ge Halberdier 36 fielded
- Total score
- 37,401
- Military score
- 18,422
- Economic score
- 17,766
- Kills score
- 1,213
- Units killed
- 49
- Units lost
- 27
- Buildings razed
- 3
- Largest army
- 99
- First expansion
- 4:58
Age path
ChiyouClassical · Est. start 3:15
GoumangHeroic · Est. start 10:09
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Large army production99 military units
Highest Score
Largest Army
Most Improvements
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Tornado<color7,1,.5>LOGAINSMrdkoš ZlořádBigPapi_69__
Score composition
MilitaryEconomyKills score
Tornado
17,150
<color7,1,.5>LOGAINS
27,775
Mrdkoš Zlořád
23,707
BigPapi_69__
37,401
Units killed vs lost
KilledLost
Tornado
11 / 85
<color7,1,.5>LOGAINS
75 / 41
Mrdkoš Zlořád
58 / 50
BigPapi_69__
49 / 27
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.