Advanced match analysis
nanobytesinc vs Kenkow
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 29725
- Duration
- 13:19
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
nanobytesinc
Isis · Elo 1103 +16
13:19
Match length
Defeated
Kenkow
Gaia · Elo 1073 -16
54.3% win probability
Pre-match · nanobytesinc favored
win probability 45.7%
Key momentsIn match order
nanobytesinc
Isis · Grey- EAPM
- 57.1
- Favorite unit
- Chariot Archer 13 fielded
- Total score
- 17,848
- Military score
- 7,172
- Economic score
- 10,475
- Kills score
- 222
- Units killed
- 8
- Units lost
- 21
- Buildings razed
- 0
- Largest army
- 24
- First expansion
- 7:16
Age path
AnubisClassical · Research start 3:28
SobekHeroic · Est. start 9:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Most Deaths
Most Improvements
Most Resources
Kenkow
Gaia · Red- EAPM
- 23.0
- Favorite unit
- Turma 15 fielded
- Total score
- 16,533
- Military score
- 7,745
- Economic score
- 8,585
- Kills score
- 203
- Units killed
- 22
- Units lost
- 8
- Buildings razed
- 7
- Largest army
- 38
- First expansion
- 4:48
Age path
OceanusClassical · Research start 3:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
nanobytesincKenkow
Score
Combat and army
nanobytesincKenkow
8
Units killed
22
21
Units lost
8
0
Buildings razed
7
24
Largest army
38
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.