Replay-derived match flow, timings, and composition.

Advanced match analysis

TuxedoToad vs Bear

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
9795
Duration
19:28
Patch
19.17020
Played
· 14 hours ago
Mirage map preview
MapMirage
Defeated
TuxedoToad Shennong · Elo 764 -9
19:28 Match length
Winner
Bear Freyr · Elo 953 +9
25.2% win probability Pre-match · Bear favored win probability 74.8%
Key momentsIn match order
First pressure
4:55 Bear Hersir trained
Fastest Classical
5:50* TuxedoToad Chiyou · estimated
First extra TC
7:08 Bear Town Center
Armory timing
9:37 TuxedoToad Armory
Market timing
15:45 TuxedoToad Market
Fastest Heroic
16:10* Bear Aegir · estimated
Fortress timing
16:26 Bear Hill Fort
Fastest Mythic
19:26* Bear Vidar · estimated

TuxedoToad

Shennong · Blue
Loss 764 -9
EAPM
29.2
Favorite unit
Fire Archer
28 fielded
Total score
23,311
Military score
10,699
Economic score
11,207
Kills score
1,405
Units killed
36
Units lost
58
Buildings razed
4
Largest army
74
First expansion
13:39
Age path
ChiyouClassical · Est. start 4:50
RushouHeroic · Est. start 16:37
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Heavy walling21 wall build events
Water commitment2 dock build events
Market economy300 total resource volume
Most Deaths

Bear

Freyr · Cyan
Win 953 +9
EAPM
22.5
Favorite unit
Hersir
30 fielded
Total score
37,070
Military score
15,436
Economic score
20,243
Kills score
1,391
Units killed
58
Units lost
36
Buildings razed
2
Largest army
74
First expansion
7:08
Age path
UllrClassical · Est. start 5:18
AegirHeroic · Research start 14:55
VidarMythic · Est. start 17:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment2 dock build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

TuxedoToadBear
Score
Total score Bear
23,31139%37,07061%
Military score Bear
10,69941%15,43659%
Economic score Bear
11,20736%20,24364%
Kills score TuxedoToad
1,40550%1,39150%
Combat and army
TuxedoToadBear
36 Units killed 58
58 Units lost 36
4 Buildings razed 2
74 Largest army 74

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

TuxedoToad

Bought

Wood300

Sold

No sells

Total player market volume300

Bear

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TuxedoToad

Army · 74

Units

Fire Archer28
Dao Swordsman22
Pioneer12
Ge Halberdier5
Sage3
Siege Crossbow2
Ya Zi2

Technologies5 researched

Husbandry4:08
Medium Infantry12:07
Hand Axe14:03
Pickaxe14:12
Medium Archers17:01
Buildings 13 types
Wall21
House9
Silo8
Military Camp3
Dock2
Farm2
Machine Workshop2
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
Town Center1
God powers 3 invoked
Lightning Weapons1
Prosperous Seeds1
Venom Beast1

Bear

Army · 74

Units

Hersir30
Raiding Cavalry13
Huskarl10
Throwing Axeman10
Portable Ram6
Draugr5

Technologies12 researched · 2 pre-queued

Pickaxe5:17
Hand Axe5:21
Husbandry8:01
Medium Cavalry11:38
Plow13:39
Medium Infantry13:43
Bow SawPre-queued · 14:19
Shaft MinePre-queued · 14:21
Crenellations15:15
Ballistics16:15
Copper Shields16:15
Copper Armor16:16
Copper Weapons16:17
Heavy Infantry17:30
Buildings 9 types
House17
Great Hall6
Hill Fort6
Ox Cart Building6
Town Center3
Armory2
Dock2
Longhouse2
Temple1
God powers 1 invoked
Asgardian Bastion1