Replay-derived match flow, timings, and composition.

Advanced match analysis

kyle.joyce vs heraklit

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
14975
Duration
13:38
Patch
19.17020
Played
· 13 hours ago
Oasis map preview
MapOasis
Defeated
kyle.joyce Loki · Elo 1093 -13
13:38 Match length
Winner
heraklit Hades · Elo 1176 +13
38.3% win probability Pre-match · heraklit favored win probability 61.7%
Key momentsIn match order
First pressure
3:37 kyle.joyce Hersir trained
Fastest Classical
4:14* heraklit Athena · estimated
First extra TC
7:05 kyle.joyce Town Center
Armory timing
9:56 heraklit Armory

kyle.joyce

Loki · Blue
Loss 1093 -13
EAPM
29.0
Favorite unit
Throwing Axeman
40 fielded
Total score
12,025
Military score
3,130
Economic score
8,503
Kills score
392
Units killed
16
Units lost
50
Buildings razed
0
Largest army
83
First expansion
7:05
Age path
ForsetiClassical · Est. start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Large army production83 military units
Most Deaths

heraklit

Hades · Red
Win 1176 +13
EAPM
31.9
Favorite unit
Hippeus
22 fielded
Total score
16,645
Military score
8,699
Economic score
6,780
Kills score
1,210
Units killed
50
Units lost
16
Buildings razed
14
Largest army
59
First expansion
—
Age path
AthenaClassical · Research start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

kyle.joyceheraklit
Score
Total score heraklit
12,02542%16,64558%
Military score heraklit
3,13026%8,69974%
Economic score kyle.joyce
8,50356%6,78044%
Kills score heraklit
39224%1,21076%
Combat and army
kyle.joyceheraklit
16 Units killed 50
50 Units lost 16
0 Buildings razed 14
83 Largest army 59

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kyle.joyce

Army · 83

Units

Throwing Axeman40
Hirdman25
Berserk13
Hersir4
Troll1

Technologies1 researched · 1 pre-queued

PickaxePre-queued · 5:33
Crenellations12:28
Buildings 6 types
House15
Wall7
Longhouse3
Ox Cart Building3
Temple1
Town Center1
God powers 2 invoked
Healing Spring1
Spy1

heraklit

Army · 59

Units

Hippeus22
Hoplite18
Toxotes17
Achilles1
Ajax1

Technologies11 researched

Hand Axe8:00
Pickaxe8:03
Copper Weapons10:32
Copper Armor10:32
Medium Cavalry10:44
Medium Infantry10:46
Medium Archers10:47
Copper Shields11:12
Ballistics11:13
Husbandry13:00
Plow13:00
Buildings 8 types
House21
Storehouse5
Granary2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
God powers 2 invoked
Restoration1
Sentinel1