Advanced match analysis
esco13-95 vs VKNGCastillo
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 29835
- Duration
- 27:38
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
esco13-95
Huitzilopochtli · Elo 723 -13
27:38
Match length
Winner
VKNGCastillo
Freyr · Elo 811 +13
37.6% win probability
Pre-match · VKNGCastillo favored
win probability 62.4%
Key momentsIn match order
esco13-95
Huitzilopochtli · Blue- EAPM
- 61.9
- Favorite unit
- Ocelotl Warrior 611 fielded
- Total score
- 41,428
- Military score
- 19,924
- Economic score
- 18,197
- Kills score
- 3,307
- Units killed
- 98
- Units lost
- 255
- Buildings razed
- 1
- Largest army
- 1,271
- First expansion
- 5:42
Age path
MalinalxochitlClassical · Research start 3:23
ItzpapalotlHeroic · Research start 17:43
MictlantecutliMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling39 wall build events
Large army production1,271 military units
Largest Army
Most Deaths
Most Resources
VKNGCastillo
Freyr · Red- EAPM
- 28.9
- Favorite unit
- Throwing Axeman 30 fielded
- Total score
- 56,790
- Military score
- 22,173
- Economic score
- 27,746
- Kills score
- 7,130
- Units killed
- 250
- Units lost
- 99
- Buildings razed
- 51
- Largest army
- 109
- First expansion
- 14:10
Age path
UllrClassical · Est. start 3:47
AegirHeroic · Est. start 14:35
VidarMythic · Est. start 17:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production109 military units
Highest Score
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
esco13-95VKNGCastillo
Score
Combat and army
esco13-95VKNGCastillo
98
Units killed
250
255
Units lost
99
1
Buildings razed
51
1,271
Largest army
109
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.