Advanced match analysis
Coecus vs AquilesHeroe
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 3970
- Duration
- 24:03
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Coecus
Freyr · Elo 1321 +18
24:03
Match length
Defeated
AquilesHeroe
Isis · Elo 1318 -18
50.4% win probability
Pre-match · Coecus favored
win probability 49.6%
Key momentsIn match order
Coecus
Freyr · Blue- EAPM
- 53.9
- Favorite unit
- Huskarl 53 fielded
- Total score
- 54,275
- Military score
- 24,745
- Economic score
- 25,435
- Kills score
- 4,214
- Units killed
- 180
- Units lost
- 140
- Buildings razed
- 16
- Largest army
- 219
- First expansion
- 8:58
Age path
UllrClassical · Research start 4:10
AegirHeroic · Est. start 11:52
VidarMythic · Research start 18:36
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production219 military units
Highest Score
Largest Army
Most Kills
Most Resources
AquilesHeroe
Isis · Red- EAPM
- 62.8
- Favorite unit
- Axeman 81 fielded
- Total score
- 40,358
- Military score
- 13,251
- Economic score
- 23,095
- Kills score
- 4,012
- Units killed
- 140
- Units lost
- 205
- Buildings razed
- 7
- Largest army
- 174
- First expansion
- 9:28
Age path
BastClassical · Est. start 3:14
NephthysHeroic · Est. start 10:47
ThothMythic · Est. start 19:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling24 wall build events
Market economy1,700 total resource volume
Large army production174 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
CoecusAquilesHeroe
Score
Combat and army
CoecusAquilesHeroe
180
Units killed
140
140
Units lost
205
16
Buildings razed
7
219
Largest army
174
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
Coecus
Bought
No buys
Sold
No sells
Total player market volume0
AquilesHeroe
Bought
No buys
Sold
Total player market volume1,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.