Replay-derived match flow, timings, and composition.

Advanced match analysis

Coecus vs AquilesHeroe

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
3970
Duration
24:03
Patch
19.17020
Played
· 13 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Coecus Freyr · Elo 1321 +18
24:03 Match length
Defeated
AquilesHeroe Isis · Elo 1318 -18
50.4% win probability Pre-match · Coecus favored win probability 49.6%
Key momentsIn match order
First pressure
3:03 Coecus Hersir trained
Fastest Classical
4:14* AquilesHeroe Bast · estimated
Armory timing
8:13 Coecus Armory
First extra TC
8:58 Coecus Town Center
Market timing
9:56 AquilesHeroe Market
Fastest Heroic
12:02* AquilesHeroe Nephthys · estimated
Fortress timing
17:35 Coecus Hill Fort
Fastest Mythic
20:36* Coecus Vidar · estimated

Coecus

Freyr · Blue
Win 1321 +18
EAPM
53.9
Favorite unit
Huskarl
53 fielded
Total score
54,275
Military score
24,745
Economic score
25,435
Kills score
4,214
Units killed
180
Units lost
140
Buildings razed
16
Largest army
219
First expansion
8:58
Age path
UllrClassical · Research start 4:10
AegirHeroic · Est. start 11:52
VidarMythic · Research start 18:36
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production219 military units
Highest Score Largest Army Most Kills Most Resources

AquilesHeroe

Isis · Red
Loss 1318 -18
EAPM
62.8
Favorite unit
Axeman
81 fielded
Total score
40,358
Military score
13,251
Economic score
23,095
Kills score
4,012
Units killed
140
Units lost
205
Buildings razed
7
Largest army
174
First expansion
9:28
Age path
BastClassical · Est. start 3:14
NephthysHeroic · Est. start 10:47
ThothMythic · Est. start 19:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling24 wall build events
Market economy1,700 total resource volume
Large army production174 military units
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

CoecusAquilesHeroe
Score
Total score Coecus
54,27557%40,35843%
Military score Coecus
24,74565%13,25135%
Economic score Coecus
25,43552%23,09548%
Kills score Coecus
4,21451%4,01249%
Combat and army
CoecusAquilesHeroe
180 Units killed 140
140 Units lost 205
16 Buildings razed 7
219 Largest army 174

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Coecus

Bought

No buys

Sold

No sells

Total player market volume0

AquilesHeroe

Bought

No buys

Sold

Food600
Wood1,100
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Coecus

Army · 219

Units

Huskarl53
Jarl53
Throwing Axeman51
Hersir20
Berserk17
Ballista11
Godi11
Portable Ram3

Technologies13 researched · 9 pre-queued

Pickaxe0:05
Hand Axe4:35
Husbandry5:03
Plow6:20
Medium Infantry7:33
Copper Weapons10:04
Copper Armor10:04
Crenellations11:06
Bow SawPre-queued · 11:49
Shaft MinePre-queued · 11:50
Copper Shields14:00
Ballistics14:00
Heavy InfantryPre-queued · 14:10
Medium CavalryPre-queued · 15:10
Bronze Shields15:58
Bronze Weapons17:09
Bronze Armor17:10
Heavy CavalryPre-queued · 17:27
Champion InfantryPre-queued · 21:00
Iron WeaponsPre-queued · 21:54
Iron ArmorPre-queued · 21:57
Champion CavalryPre-queued · 22:52
Buildings 9 types
Farm81
House23
Ox Cart Building10
Great Hall5
Longhouse5
Town Center4
Armory3
Hill Fort3
Temple1
God powers 6 invoked
Asgardian Bastion4
Gullinbursti1
Tempest1

AquilesHeroe

Army · 174

Units

Axeman81
Camel Rider39
Slinger29
Siege Tower7
Chariot Archer6
Spearman6
Sphinx4
War Elephant2

Technologies16 researched · 4 pre-queued

Pickaxe1:15
HusbandryPre-queued · 4:35
Copper Weapons9:53
Copper Armor10:33
Hand Axe11:30
Medium Axemen11:40
Bronze Weapons11:45
Heavy Axemen12:25
Copper Shields12:26
Ballistics12:52
Bronze ArmorPre-queued · 12:54
Bronze Shields14:41
Medium Slingers16:10
Shaft Mine16:27
Heavy Slingers16:45
Bow SawPre-queued · 16:52
PlowPre-queued · 17:09
Heavy Chariot Archers19:47
Medium Spearmen21:12
Heavy Camel Riders22:08
Buildings 18 types
Farm54
Wall24
Barracks20
House16
Obelisk16
Granary10
Lumber Camp6
Mining Camp6
Market3
Migdol Stronghold3
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 4 invoked
Prosperity2
Ancestors1
Eclipse1