Replay-derived match flow, timings, and composition.

Advanced match analysis

chooKcha vs Chaos_439

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
27769
Duration
2:03
Patch
19.17020
Played
· 13 hours ago
Savannah map preview
MapSavannah
Winner
chooKcha Oranos · Elo 1135 +15
2:03 Match length
Defeated
Chaos_439 Poseidon · Elo 1076 -15
58.4% win probability Pre-match · chooKcha favored win probability 41.6%

chooKcha

Oranos · Blue
Win 1135 +15
EAPM
23.9
Total score
3,377
Military score
1,000
Economic score
2,377
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score Most Resources

Chaos_439

Poseidon · Red
Loss 1076 -15
EAPM
22.4
Total score
2,835
Military score
1,075
Economic score
1,760
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Largest Army

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

chooKchaChaos_439
Score
Total score chooKcha
3,37754%2,83546%
Military score Chaos_439
1,00048%1,07552%
Economic score chooKcha
2,37757%1,76043%
Kills score Even
Combat and army
chooKchaChaos_439
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chooKcha

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 1 types
Manor1
God powers None invoked

No god powers recorded.

Chaos_439

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 1 types
Granary1
God powers None invoked

No god powers recorded.