Advanced match analysis
EmmAnuel vs slimaniilias08
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 20658
- Duration
- 6:30
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
EmmAnuel
Odin · Elo 521 -19
6:30
Match length
Winner
slimaniilias08
Loki · Elo 500 +19
53.0% win probability
Pre-match · EmmAnuel favored · Upset
win probability 47.0%
Key momentsIn match order
EmmAnuel
Odin · Pink- EAPM
- 27.4
- Favorite unit
- Hersir 5 fielded
- Total score
- 5,893
- Military score
- 1,785
- Economic score
- 4,108
- Kills score
- 0
- Units killed
- 0
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 5
- First expansion
- —
Age path
FreyjaClassical · Research start 4:34
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Most Improvements
slimaniilias08
Loki · Red- EAPM
- 28.9
- Favorite unit
- Hersir 8 fielded
- Total score
- 6,109
- Military score
- 2,500
- Economic score
- 3,555
- Kills score
- 54
- Units killed
- 1
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 8
- First expansion
- —
Age path
ForsetiClassical · Research start 3:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
EmmAnuelslimaniilias08
Score
Combat and army
EmmAnuelslimaniilias08
0
Units killed
1
1
Units lost
0
0
Buildings razed
0
5
Largest army
8
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
EmmAnuel
Army · 5Units
Technologies2 researched
Buildings ›3 types
God powers ›None invoked
No god powers recorded.
slimaniilias08
Army · 8Units
Technologies0 researched
No key technologies recorded.