Replay-derived match flow, timings, and composition.

Advanced match analysis

ItsxRayy + Josh Hokit + An_unripe_tomato vs oracleofatlantis + Krakedile + pahlevoon

Queue
Ranked 3v3 Supremacy
Map
Watering Hole
Map Seed
11625
Duration
20:34
Patch
19.17020
Played
· 13 hours ago
Watering Hole map preview
MapWatering Hole
Defeat Team Elo 1251
ItsxRayy Loki · Elo 1295 -17
Josh Hokit Gaia · Elo 1079 -7
An_unripe_tomato Susanoo · Elo 1378 -19
20:34 Match length
Victory Team Elo 1323
oracleofatlantis Susanoo · Elo 1341 +13
Krakedile Nuwa · Elo 1391 +11
pahlevoon Kronos · Elo 1236 +45
39.8% win probability Pre-match · oracleofatlantis + Krakedile + pahlevoon favored win probability 60.2%
Key momentsIn match order
First pressure
1:58 ItsxRayy Hersir trained
Fastest Classical
3:31* pahlevoon Prometheus · estimated
First extra TC
4:00 Josh Hokit Town Center
Armory timing
6:28 Josh Hokit Armory
Market timing
6:54 An_unripe_tomato Market
Fastest Heroic
9:13* Josh Hokit Rheia · estimated
Fortress timing
11:48 Josh Hokit Palace
Fastest Mythic
14:48* Josh Hokit Atlas · estimated

ItsxRayy

Loki · Blue · Team 1
Loss 1295 -17
EAPM
56.2
Favorite unit
Throwing Axeman
30 fielded
Total score
23,616
Military score
6,611
Economic score
14,836
Kills score
2,169
Units killed
48
Units lost
109
Buildings razed
13
Largest army
77
First expansion
11:04
Age path
ForsetiClassical · Research start 3:07
NjordHeroic · Est. start 8:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

oracleofatlantis

Susanoo · Red · Team 2
Win 1341 +13
EAPM
54.2
Favorite unit
Yumi Horse Archer
36 fielded
Total score
48,959
Military score
28,653
Economic score
16,141
Kills score
4,165
Units killed
138
Units lost
124
Buildings razed
5
Largest army
216
First expansion
9:30
Age path
MinakatatomiClassical · Est. start 2:34
RaijinHeroic · Est. start 12:52
WatatsumiMythic · Est. start 17:35
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy2,500 total resource volume
Large army production216 military units
No post-game awards

Josh Hokit

Gaia · Mint · Team 1
Loss 1079 -7
EAPM
45.4
Favorite unit
Arcus
155 fielded
Total score
52,904
Military score
20,774
Economic score
26,435
Kills score
5,727
Units killed
172
Units lost
209
Buildings razed
5
Largest army
319
First expansion
4:00
Age path
OceanusClassical · Research start 2:48
RheiaHeroic · Est. start 7:58
AtlasMythic · Est. start 12:48
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling24 wall build events
Large army production319 military units
Largest Army Most Improvements Most Resources

Krakedile

Nuwa · Maroon · Team 2
Win 1391 +11
EAPM
53.9
Favorite unit
Tiger Cavalry
58 fielded
Total score
54,769
Military score
23,855
Economic score
21,963
Kills score
9,116
Units killed
271
Units lost
216
Buildings razed
7
Largest army
171
First expansion
4:36
Age path
XuannuClassical · Est. start 3:22
RushouHeroic · Est. start 11:11
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Water commitment1 dock build events
Market economy800 total resource volume
Large army production171 military units
Highest Score Most Deaths Most Kills

An_unripe_tomato

Susanoo · Cyan · Team 1
Loss 1378 -19
EAPM
68.5
Favorite unit
Samurai
65 fielded
Total score
44,792
Military score
19,586
Economic score
19,974
Kills score
5,314
Units killed
178
Units lost
187
Buildings razed
9
Largest army
197
First expansion
4:40
Age path
MinakatatomiClassical · Research start 3:18
FujinHeroic · Est. start 10:37
TakemikazuchiMythic · Est. start 16:43
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy3,000 total resource volume
Large army production197 military units
No post-game awards

pahlevoon

Kronos · Pink · Team 2
Win 1236 +45
EAPM
63.1
Favorite unit
Murmillo
26 fielded
Total score
46,068
Military score
14,955
Economic score
27,876
Kills score
3,262
Units killed
70
Units lost
80
Buildings razed
16
Largest army
111
First expansion
15:51
Age path
PrometheusClassical · Est. start 2:31
RheiaHeroic · Est. start 11:03
HeliosMythic · Est. start 15:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production111 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

ItsxRayyoracleofatlantisJosh HokitKrakedileAn_unripe_tomatopahlevoon
Score composition MilitaryEconomyKills score
ItsxRayy 23,616
6,61114,836
oracleofatlantis 48,959
28,65316,141
Josh Hokit 52,904
20,77426,435
Krakedile 54,769
23,85521,9639,116
An_unripe_tomato 44,792
19,58619,974
pahlevoon 46,068
14,95527,876
Units killed vs lost KilledLost
ItsxRayy 48 / 109
109
oracleofatlantis 138 / 124
138124
Josh Hokit 172 / 209
172209
Krakedile 271 / 216
271216
An_unripe_tomato 178 / 187
178187
pahlevoon 70 / 80
7080

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,300 total volume

ItsxRayy

Bought

No buys

Sold

No sells

Total player market volume0

oracleofatlantis

Bought

Food2,500

Sold

No sells

Total player market volume2,500

Josh Hokit

Bought

No buys

Sold

No sells

Total player market volume0

Krakedile

Bought

Food400
Wood400

Sold

No sells

Total player market volume800

An_unripe_tomato

Bought

No buys

Sold

Food1,000
Wood2,000
Total player market volume3,000

pahlevoon

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ItsxRayy

Army · 77

Units

Throwing Axeman30
Hirdman18
Hersir12
Mountain Giant7
Godi6
Portable Ram2
Raiding Cavalry2

Technologies0 researched · 8 pre-queued

Medium InfantryPre-queued · 12:39
Hand AxePre-queued · 16:36
PickaxePre-queued · 16:37
Heavy InfantryPre-queued · 16:58
PlowPre-queued · 19:29
Bow SawPre-queued · 19:29
Shaft MinePre-queued · 19:29
HusbandryPre-queued · 19:29
Buildings 10 types
Farm45
House18
Ox Cart Building13
Longhouse7
Hill Fort5
Wall4
Great Hall3
Temple2
Town Center2
Armory1
God powers 3 invoked
Healing Spring1
Spy1
Walking Woods1

oracleofatlantis

Army · 216

Units

Yumi Horse Archer36
Naginata Rider33
Samurai23
Bushi20
Raiju20
Shinobi18
Onmyoji17
Daimyo14
Oyumi8
Wanyudo8
Onna Musha7
Yumi Archer6
Kitsune5
Shinigami1

Technologies0 researched · 16 pre-queued

PickaxePre-queued · 7:53
Hand AxePre-queued · 8:31
Copper ShieldsPre-queued · 11:01
Copper ArmorPre-queued · 11:01
Copper WeaponsPre-queued · 11:03
BallisticsPre-queued · 13:31
Bronze ArmorPre-queued · 14:10
Bronze WeaponsPre-queued · 14:10
Bow SawPre-queued · 15:54
PlowPre-queued · 17:03
Bronze ShieldsPre-queued · 18:19
Iron ArmorPre-queued · 18:19
CrenellationsPre-queued · 18:39
Shaft MinePre-queued · 19:49
Iron ShieldsPre-queued · 19:52
Iron WeaponsPre-queued · 19:53
Buildings 15 types
House18
Watermill15
Farm9
Mining Camp Japanese8
Wall7
Dojo6
Shrine Japanese6
Castle5
Stable Japanese4
Sentry Tower3
Town Center3
Temple2
Armory1
Guardhouse1
Market1
God powers 5 invoked
Kusanagi2
Dragon Typhoon1
Shrine Of The Hunt1
Thunder Burst1

Josh Hokit

Army · 319

Units

Arcus155
Murmillo80
Fanatic52
Destroyer20
Caladria5
Oracle3
Behemoth2
Fire Siphon2

Technologies11 researched · 13 pre-queued

Pickaxe5:31
Hand AxePre-queued · 5:32
Bow Saw7:08
Shaft MinePre-queued · 7:10
HusbandryPre-queued · 7:15
Plow8:27
Copper Weapons8:53
Copper Armor8:54
Copper Shields8:54
BallisticsPre-queued · 8:55
CrenellationsPre-queued · 9:15
Medium Infantry11:26
Medium Archers12:30
Bronze Armor12:37
Bronze WeaponsPre-queued · 12:37
Bronze ShieldsPre-queued · 12:38
Heavy InfantryPre-queued · 12:48
Heavy Archers13:56
Bronze Wall15:53
Champion InfantryPre-queued · 18:01
Champion ArchersPre-queued · 18:02
Iron WeaponsPre-queued · 19:29
Iron ArmorPre-queued · 19:29
Iron ShieldsPre-queued · 19:29
Buildings 10 types
Farm26
Wall24
Economic Guild14
Manor8
Palace7
Military Barracks4
Town Center4
Armory1
Market1
Temple1
God powers 9 invoked
Carnivora3
Traitor3
Gaia Forest2
Implode1

Krakedile

Army · 171

Units

Tiger Cavalry58
Dao Swordsman39
Fire Archer22
Pioneer20
Axe Cart8
Sage8
Qing Long6
White Horse Cavalry3
Bai Hu2
Li Jing2
Qi Lin2
Jiang Zi Ya1

Technologies19 researched · 2 pre-queued

Pickaxe4:24
Hand Axe4:25
Ballistics8:46
Copper Armor11:39
Copper Weapons11:40
Medium Infantry11:55
Bow SawPre-queued · 13:22
Plow13:58
Shaft MinePre-queued · 14:18
Heavy Infantry14:24
Bronze Armor14:25
Bronze Weapons14:26
Copper Shields14:26
Medium Archers15:00
Bronze Shields16:32
Heavy Cavalry16:35
Champion Infantry16:54
Heavy Archers17:15
Iron Armor18:36
Iron Shields18:37
Champion Cavalry19:37
Buildings 12 types
Farm86
House22
Silo20
Baolei8
Town Center6
Military Camp4
Market3
Machine Workshop2
Armory1
Dock1
Imperial Academy1
Temple1
God powers 3 invoked
Creation1
Great Flood1
Venom Beast1

An_unripe_tomato

Army · 197

Units

Samurai65
Naginata Rider44
Yumi Horse Archer25
Asura15
Onna Musha15
Oni11
Onmyoji6
Daimyo5
Bushi4
Wanyudo4
Kitsune3

Technologies8 researched

Pickaxe5:46
Copper Weapons13:57
Copper Armor13:57
Copper Shields13:58
Plow15:22
Husbandry15:22
Hand Axe15:23
Shaft Mine19:50
Buildings 15 types
Farm21
House19
Wall17
Watermill14
Dojo11
Stable Japanese10
Shrine Japanese9
Market5
Castle4
Sentry Tower4
Mining Camp Japanese3
Town Center3
Temple2
Armory1
Guardhouse1
God powers 7 invoked
Kusanagi3
Smiting Gust2
Divine Slash1
Shrine Of The Hunt1

pahlevoon

Army · 111

Units

Murmillo26
Destroyer18
Fanatic15
Arcus14
Katapeltes11
Contarius8
Cheiroballista4
Behemoth3
Centimanus3
Fire Siphon3
Oracle3
Turma2
Promethean1

Technologies13 researched

Husbandry6:56
Hand Axe8:07
Plow14:34
Pickaxe14:34
Medium Infantry14:36
Heavy Cavalry14:38
Copper Weapons15:12
Copper Armor15:12
Copper Shields15:12
Crenellations15:47
Bow Saw15:53
Medium Archers17:10
Heavy Infantry18:39
Buildings 10 types
Farm16
Manor8
Military Barracks8
Counter Barracks4
Economic Guild2
Palace2
Armory1
Market1
Temple1
Town Center1
God powers 17 invoked
Valor10
Deconstruction3
Traitor2
Vortex2