Advanced match analysis
ItsxRayy + Josh Hokit + An_unripe_tomato vs oracleofatlantis + Krakedile + pahlevoon
- Queue
- Ranked 3v3 Supremacy
- Map
- Watering Hole
- Map Seed
- 11625
- Duration
- 20:34
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeat
Team Elo 1251
ItsxRayy
Loki · Elo 1295 -17
Josh Hokit
Gaia · Elo 1079 -7
An_unripe_tomato
Susanoo · Elo 1378 -19
20:34
Match length
Victory
Team Elo 1323
oracleofatlantis
Susanoo · Elo 1341 +13
Krakedile
Nuwa · Elo 1391 +11
pahlevoon
Kronos · Elo 1236 +45
39.8% win probability
Pre-match · oracleofatlantis + Krakedile + pahlevoon favored
win probability 60.2%
Key momentsIn match order
ItsxRayy
Loki · Blue · Team 1- EAPM
- 56.2
- Favorite unit
- Throwing Axeman 30 fielded
- Total score
- 23,616
- Military score
- 6,611
- Economic score
- 14,836
- Kills score
- 2,169
- Units killed
- 48
- Units lost
- 109
- Buildings razed
- 13
- Largest army
- 77
- First expansion
- 11:04
Age path
ForsetiClassical · Research start 3:07
NjordHeroic · Est. start 8:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
oracleofatlantis
Susanoo · Red · Team 2- EAPM
- 54.2
- Favorite unit
- Yumi Horse Archer 36 fielded
- Total score
- 48,959
- Military score
- 28,653
- Economic score
- 16,141
- Kills score
- 4,165
- Units killed
- 138
- Units lost
- 124
- Buildings razed
- 5
- Largest army
- 216
- First expansion
- 9:30
Age path
MinakatatomiClassical · Est. start 2:34
RaijinHeroic · Est. start 12:52
WatatsumiMythic · Est. start 17:35
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy2,500 total resource volume
Large army production216 military units
No post-game awards
Josh Hokit
Gaia · Mint · Team 1- EAPM
- 45.4
- Favorite unit
- Arcus 155 fielded
- Total score
- 52,904
- Military score
- 20,774
- Economic score
- 26,435
- Kills score
- 5,727
- Units killed
- 172
- Units lost
- 209
- Buildings razed
- 5
- Largest army
- 319
- First expansion
- 4:00
Age path
OceanusClassical · Research start 2:48
RheiaHeroic · Est. start 7:58
AtlasMythic · Est. start 12:48
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling24 wall build events
Large army production319 military units
Largest Army
Most Improvements
Most Resources
Krakedile
Nuwa · Maroon · Team 2- EAPM
- 53.9
- Favorite unit
- Tiger Cavalry 58 fielded
- Total score
- 54,769
- Military score
- 23,855
- Economic score
- 21,963
- Kills score
- 9,116
- Units killed
- 271
- Units lost
- 216
- Buildings razed
- 7
- Largest army
- 171
- First expansion
- 4:36
Age path
XuannuClassical · Est. start 3:22
RushouHeroic · Est. start 11:11
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Water commitment1 dock build events
Market economy800 total resource volume
Large army production171 military units
Highest Score
Most Deaths
Most Kills
An_unripe_tomato
Susanoo · Cyan · Team 1- EAPM
- 68.5
- Favorite unit
- Samurai 65 fielded
- Total score
- 44,792
- Military score
- 19,586
- Economic score
- 19,974
- Kills score
- 5,314
- Units killed
- 178
- Units lost
- 187
- Buildings razed
- 9
- Largest army
- 197
- First expansion
- 4:40
Age path
MinakatatomiClassical · Research start 3:18
FujinHeroic · Est. start 10:37
TakemikazuchiMythic · Est. start 16:43
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy3,000 total resource volume
Large army production197 military units
No post-game awards
pahlevoon
Kronos · Pink · Team 2- EAPM
- 63.1
- Favorite unit
- Murmillo 26 fielded
- Total score
- 46,068
- Military score
- 14,955
- Economic score
- 27,876
- Kills score
- 3,262
- Units killed
- 70
- Units lost
- 80
- Buildings razed
- 16
- Largest army
- 111
- First expansion
- 15:51
Age path
PrometheusClassical · Est. start 2:31
RheiaHeroic · Est. start 11:03
HeliosMythic · Est. start 15:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production111 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
ItsxRayyoracleofatlantisJosh HokitKrakedileAn_unripe_tomatopahlevoon
Score composition
MilitaryEconomyKills score
ItsxRayy
23,616
oracleofatlantis
48,959
Josh Hokit
52,904
Krakedile
54,769
An_unripe_tomato
44,792
pahlevoon
46,068
Units killed vs lost
KilledLost
ItsxRayy
48 / 109
oracleofatlantis
138 / 124
Josh Hokit
172 / 209
Krakedile
271 / 216
An_unripe_tomato
178 / 187
pahlevoon
70 / 80
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,300 total volume›
ItsxRayy
Bought
No buys
Sold
No sells
Total player market volume0
oracleofatlantis
Bought
Sold
No sells
Total player market volume2,500
Josh Hokit
Bought
No buys
Sold
No sells
Total player market volume0
Krakedile
Bought
Sold
No sells
Total player market volume800
An_unripe_tomato
Bought
No buys
Sold
Total player market volume3,000
pahlevoon
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.