Advanced match analysis
marvol4000 + valenvilap + superkaku vs CROWDURA29 + sanjmur + EAGUILAR
- Queue
- Ranked 3v3 Supremacy
- Map
- Savannah
- Map Seed
- 5254
- Duration
- 20:19
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeat
Team Elo 990
marvol4000
Gaia · Elo 992 -15
valenvilap
Demeter · Elo 1023 -17
superkaku
Gaia · Elo 955 -45
20:19
Match length
Victory
Team Elo 1042
CROWDURA29
Poseidon · Elo 1084 +13
sanjmur
Freyr · Elo 1043 +15
EAGUILAR
Tezcatlipoca · Elo 999 +19
42.6% win probability
Pre-match · CROWDURA29 + sanjmur + EAGUILAR favored
win probability 57.4%
Key momentsIn match order
marvol4000
Gaia · Blue · Team 1- EAPM
- 14.9
- Favorite unit
- Murmillo 22 fielded
- Total score
- 23,828
- Military score
- 5,555
- Economic score
- 17,430
- Kills score
- 843
- Units killed
- 33
- Units lost
- 69
- Buildings razed
- 0
- Largest army
- 48
- First expansion
- 5:41
Age path
OceanusClassical · Research start 4:33
RheiaHeroic · Research start 8:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy700 total resource volume
No post-game awards
CROWDURA29
Poseidon · Red · Team 2- EAPM
- 51.6
- Favorite unit
- Hippeus 72 fielded
- Total score
- 26,159
- Military score
- 10,030
- Economic score
- 13,226
- Kills score
- 2,977
- Units killed
- 111
- Units lost
- 59
- Buildings razed
- 5
- Largest army
- 83
- First expansion
- 9:55
Age path
HermesClassical · Est. start 4:10
DionysusHeroic · Est. start 11:14
HephaestusMythic · Research start 17:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production83 military units
Most Kills
valenvilap
Demeter · Orange · Team 1- EAPM
- 35.5
- Favorite unit
- Hippeus 79 fielded
- Total score
- 34,534
- Military score
- 15,449
- Economic score
- 17,307
- Kills score
- 1,877
- Units killed
- 65
- Units lost
- 122
- Buildings razed
- 0
- Largest army
- 155
- First expansion
- 5:06
Age path
AresClassical · Research start 3:45
AphroditeHeroic · Research start 15:33
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling32 wall build events
Large army production155 military units
Most Deaths
Most Resources
sanjmur
Freyr · Green · Team 2- EAPM
- 32.8
- Favorite unit
- Hersir 20 fielded
- Total score
- 38,390
- Military score
- 14,837
- Economic score
- 21,958
- Kills score
- 1,595
- Units killed
- 43
- Units lost
- 26
- Buildings razed
- 15
- Largest army
- 72
- First expansion
- 7:45
Age path
UllrClassical · Est. start 3:45
AegirHeroic · Research start 15:07
HelMythic · Research start 17:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Largest Army
superkaku
Gaia · Cyan · Team 1- EAPM
- 27.7
- Favorite unit
- Murmillo 33 fielded
- Total score
- 16,568
- Military score
- 4,709
- Economic score
- 11,295
- Kills score
- 564
- Units killed
- 16
- Units lost
- 55
- Buildings razed
- 2
- Largest army
- 54
- First expansion
- 4:14
Age path
OceanusClassical · Research start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
EAGUILAR
Tezcatlipoca · Pink · Team 2- EAPM
- 26.6
- Favorite unit
- Tequihua Archer 33 fielded
- Total score
- 44,863
- Military score
- 19,550
- Economic score
- 22,750
- Kills score
- 2,587
- Units killed
- 98
- Units lost
- 32
- Buildings razed
- 8
- Largest army
- 108
- First expansion
- 6:39
Age path
MalinalxochitlClassical · Est. start 3:29
ItzpapalotlHeroic · Est. start 15:35
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production108 military units
Highest Score
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
marvol4000CROWDURA29valenvilapsanjmursuperkakuEAGUILAR
Score composition
MilitaryEconomyKills score
marvol4000
23,828
CROWDURA29
26,159
valenvilap
34,534
sanjmur
38,390
superkaku
16,568
EAGUILAR
44,863
Units killed vs lost
KilledLost
marvol4000
33 / 69
CROWDURA29
111 / 59
valenvilap
65 / 122
sanjmur
43 / 26
superkaku
16 / 55
EAGUILAR
98 / 32
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
marvol4000
Bought
No buys
Sold
Total player market volume700
CROWDURA29
Bought
No buys
Sold
No sells
Total player market volume0
valenvilap
Bought
No buys
Sold
No sells
Total player market volume0
sanjmur
Bought
No buys
Sold
No sells
Total player market volume0
superkaku
Bought
No buys
Sold
No sells
Total player market volume0
EAGUILAR
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.