Replay-derived match flow, timings, and composition.

Advanced match analysis

marvol4000 + valenvilap + superkaku vs CROWDURA29 + sanjmur + EAGUILAR

Queue
Ranked 3v3 Supremacy
Map
Savannah
Map Seed
5254
Duration
20:19
Patch
19.17020
Played
· 14 hours ago
Savannah map preview
MapSavannah
Defeat Team Elo 990
marvol4000 Gaia · Elo 992 -15
valenvilap Demeter · Elo 1023 -17
superkaku Gaia · Elo 955 -45
20:19 Match length
Victory Team Elo 1042
CROWDURA29 Poseidon · Elo 1084 +13
sanjmur Freyr · Elo 1043 +15
EAGUILAR Tezcatlipoca · Elo 999 +19
42.6% win probability Pre-match · CROWDURA29 + sanjmur + EAGUILAR favored win probability 57.4%
Key momentsIn match order
First pressure
2:43 sanjmur Hersir trained
Fastest Classical
3:47* superkaku Oceanus · estimated
First extra TC
4:14 superkaku Town Center
Armory timing
6:02 CROWDURA29 Armory
Market timing
7:21 marvol4000 Market
Fastest Heroic
9:49* marvol4000 Rheia · estimated
Fortress timing
12:42 marvol4000 Palace
Fastest Mythic
19:41* sanjmur Hel · estimated

marvol4000

Gaia · Blue · Team 1
Loss 992 -15
EAPM
14.9
Favorite unit
Murmillo
22 fielded
Total score
23,828
Military score
5,555
Economic score
17,430
Kills score
843
Units killed
33
Units lost
69
Buildings razed
0
Largest army
48
First expansion
5:41
Age path
OceanusClassical · Research start 4:33
RheiaHeroic · Research start 8:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy700 total resource volume
No post-game awards

CROWDURA29

Poseidon · Red · Team 2
Win 1084 +13
EAPM
51.6
Favorite unit
Hippeus
72 fielded
Total score
26,159
Military score
10,030
Economic score
13,226
Kills score
2,977
Units killed
111
Units lost
59
Buildings razed
5
Largest army
83
First expansion
9:55
Age path
HermesClassical · Est. start 4:10
DionysusHeroic · Est. start 11:14
HephaestusMythic · Research start 17:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production83 military units
Most Kills

valenvilap

Demeter · Orange · Team 1
Loss 1023 -17
EAPM
35.5
Favorite unit
Hippeus
79 fielded
Total score
34,534
Military score
15,449
Economic score
17,307
Kills score
1,877
Units killed
65
Units lost
122
Buildings razed
0
Largest army
155
First expansion
5:06
Age path
AresClassical · Research start 3:45
AphroditeHeroic · Research start 15:33
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling32 wall build events
Large army production155 military units
Most Deaths Most Resources

sanjmur

Freyr · Green · Team 2
Win 1043 +15
EAPM
32.8
Favorite unit
Hersir
20 fielded
Total score
38,390
Military score
14,837
Economic score
21,958
Kills score
1,595
Units killed
43
Units lost
26
Buildings razed
15
Largest army
72
First expansion
7:45
Age path
UllrClassical · Est. start 3:45
AegirHeroic · Research start 15:07
HelMythic · Research start 17:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Largest Army

superkaku

Gaia · Cyan · Team 1
Loss 955 -45
EAPM
27.7
Favorite unit
Murmillo
33 fielded
Total score
16,568
Military score
4,709
Economic score
11,295
Kills score
564
Units killed
16
Units lost
55
Buildings razed
2
Largest army
54
First expansion
4:14
Age path
OceanusClassical · Research start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

EAGUILAR

Tezcatlipoca · Pink · Team 2
Win 999 +19
EAPM
26.6
Favorite unit
Tequihua Archer
33 fielded
Total score
44,863
Military score
19,550
Economic score
22,750
Kills score
2,587
Units killed
98
Units lost
32
Buildings razed
8
Largest army
108
First expansion
6:39
Age path
MalinalxochitlClassical · Est. start 3:29
ItzpapalotlHeroic · Est. start 15:35
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production108 military units
Highest Score

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

marvol4000CROWDURA29valenvilapsanjmursuperkakuEAGUILAR
Score composition MilitaryEconomyKills score
marvol4000 23,828
5,55517,430
CROWDURA29 26,159
10,03013,226
valenvilap 34,534
15,44917,307
sanjmur 38,390
14,83721,958
superkaku 16,568
11,295
EAGUILAR 44,863
19,55022,750
Units killed vs lost KilledLost
marvol4000 33 / 69
3369
CROWDURA29 111 / 59
11159
valenvilap 65 / 122
65122
sanjmur 43 / 26
4326
superkaku 16 / 55
55
EAGUILAR 98 / 32
9832

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

marvol4000

Bought

No buys

Sold

Food300
Wood400
Total player market volume700

CROWDURA29

Bought

No buys

Sold

No sells

Total player market volume0

valenvilap

Bought

No buys

Sold

No sells

Total player market volume0

sanjmur

Bought

No buys

Sold

No sells

Total player market volume0

superkaku

Bought

No buys

Sold

No sells

Total player market volume0

EAGUILAR

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

marvol4000

Army · 48

Units

Murmillo22
Arcus21
Caladria3
Oracle2

Technologies10 researched

Husbandry0:18
Hand Axe1:58
Pickaxe2:46
Shaft Mine6:16
Bow Saw6:21
Plow8:00
Medium Archers10:17
Copper Weapons10:55
Copper Armor10:56
Copper Shields10:56
Buildings 9 types
Manor5
Military Barracks5
Sentry Tower3
Armory1
Economic Guild1
Market1
Palace1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest3
Carnivora2

CROWDURA29

Army · 83

Units

Hippeus72
Centaur3
Hydra3
Theseus2
Atalanta1
Hippolyta1
Prodromos1

Technologies13 researched

Hand Axe1:17
Pickaxe1:21
Copper Weapons6:31
Copper Armor6:31
Copper Shields6:31
Ballistics6:39
Medium Cavalry8:30
Plow10:34
Bronze Weapons12:36
Bronze Armor12:36
Heavy Cavalry13:25
Bronze Shields13:53
Bow Saw15:19
Buildings 9 types
Farm29
House21
Stable6
Storehouse3
Armory1
Fortress1
Granary1
Temple1
Town Center1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

valenvilap

Army · 155

Units

Hippeus79
Hoplite24
Hypaspist15
Prodromos15
Toxotes15
Orpheus3
Cyclops1
Icarus1
Iolaus1
Petrobolos1

Technologies14 researched · 5 pre-queued

Husbandry0:25
Hand Axe1:36
Pickaxe2:06
Copper Weapons8:44
Copper Armor8:45
Copper Shields8:45
Medium Cavalry8:51
Ballistics10:45
Plow11:00
Medium Infantry11:22
Bow SawPre-queued · 12:02
Shaft MinePre-queued · 12:04
Medium Archers16:05
Bronze WeaponsPre-queued · 16:07
Bronze ArmorPre-queued · 16:08
Bronze ShieldsPre-queued · 16:08
Heavy Cavalry17:07
Heavy Archers17:20
Heavy Infantry18:54
Buildings 12 types
Wall32
Farm28
House21
Storehouse11
Granary10
Stable9
Military Academy8
Archery Range6
Fortress2
Temple2
Town Center2
Armory1
God powers 4 invoked
Wither2
Curse1
Pestilence1

sanjmur

Army · 72

Units

Hersir20
Throwing Axeman16
Portable Ram13
Hirdman9
Berserk4
Godi4
Draugr2
Fire Giant2
Huskarl2

Technologies10 researched

Hand Axe4:34
Pickaxe4:35
Husbandry8:14
Plow11:37
Medium Infantry13:25
Copper Weapons13:34
Copper Armor16:21
Copper Shields17:51
Ballistics19:32
Bronze Shields19:34
Buildings 10 types
House17
Farm15
Ox Cart Building7
Longhouse4
Town Center4
Armory1
Great Hall1
Hill Fort1
Market1
Temple1
God powers 5 invoked
Asgardian Bastion4
Gullinbursti1

superkaku

Army · 54

Units

Murmillo33
Katapeltes11
Turma7
Cheiroballista2
Caladria1

Technologies6 researched

Medium Archers6:07
Pickaxe8:23
Plow9:46
Medium Infantry10:32
Hand Axe14:51
Shaft Mine14:51
Buildings 8 types
Farm14
Manor6
Military Barracks6
Wall4
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers 3 invoked
Carnivora2
Gaia Forest1

EAGUILAR

Army · 108

Units

Tequihua Archer33
Ocelotl Warrior19
Eagle Warrior15
Otontin15
Warrior Priest11
Maquizcoatl6
Shorn One3
Tlamanih Spearman3
Jaguar Rider2
Obsidian Butterfly1

Technologies3 researched · 9 pre-queued

HusbandryPre-queued · 2:54
Hand AxePre-queued · 4:58
PickaxePre-queued · 6:47
PlowPre-queued · 10:58
Crenellations AztecPre-queued · 11:45
Medium War Hut SoldiersPre-queued · 15:29
Medium Nobles Hut SoldiersPre-queued · 15:31
Ballistics15:35
Bow SawPre-queued · 15:45
Shaft MinePre-queued · 15:48
Heavy War Hut Soldiers16:51
Heavy Nobles Hut Soldiers16:54
Buildings 10 types
Farm49
House20
Calpulli6
Sentry Tower4
Town Center4
Nobles Hut2
War Hut2
Armory1
Great Temple1
Temple1
God powers 8 invoked
Obsidian Mirror6
Infestation1
Purge1