Advanced match analysis
Skankhunt42 vs Yepta22
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 30018
- Duration
- 19:03
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
Skankhunt42
Tsukuyomi · Elo 1106 -17
19:03
Match length
Winner
Yepta22
Kronos · Elo 1122 +17
47.7% win probability
Pre-match · Yepta22 favored
win probability 52.3%
Key momentsIn match order
Skankhunt42
Tsukuyomi · Blue- EAPM
- 65.9
- Favorite unit
- Yumi Horse Archer 18 fielded
- Total score
- 31,931
- Military score
- 11,270
- Economic score
- 18,767
- Kills score
- 1,894
- Units killed
- 58
- Units lost
- 58
- Buildings razed
- 4
- Largest army
- 48
- First expansion
- 5:05
Age path
Inari OkamiClassical · Est. start 3:00
HachimanHeroic · Est. start 11:41
WatatsumiMythic · Research start 15:47
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Kills
Yepta22
Kronos · Red- EAPM
- 30.9
- Favorite unit
- Arcus 31 fielded
- Total score
- 38,217
- Military score
- 16,335
- Economic score
- 19,958
- Kills score
- 1,936
- Units killed
- 56
- Units lost
- 58
- Buildings razed
- 2
- Largest army
- 101
- First expansion
- 5:45
Age path
PrometheusClassical · Est. start 2:32
HyperionHeroic · Est. start 8:44
AtlasMythic · Est. start 12:57
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production101 military units
Highest Score
Largest Army
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Skankhunt42Yepta22
Score
Combat and army
Skankhunt42Yepta22
58
Units killed
56
58
Units lost
58
4
Buildings razed
2
48
Largest army
101
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.