Replay-derived match flow, timings, and composition.

Advanced match analysis

ghost vs BrisbaneBoi

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
12603
Duration
8:47
Patch
19.17020
Played
· 11 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
ghost Susanoo · Elo 1546 -8
8:47 Match length
Winner
BrisbaneBoi Odin · Elo 1750 +8
23.6% win probability Pre-match · BrisbaneBoi favored win probability 76.4%
Key momentsIn match order
First pressure
2:41 BrisbaneBoi Hersir trained
Fastest Classical
3:28* BrisbaneBoi Freyja · estimated

ghost

Susanoo · Blue
Loss 1546 -8
EAPM
49.0
Favorite unit
Samurai
2 fielded
Total score
5,269
Military score
1,895
Economic score
3,120
Kills score
254
Units killed
13
Units lost
18
Buildings razed
0
Largest army
3
First expansion
—
Age path
MinakatatomiClassical · Research start 3:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Most Deaths

BrisbaneBoi

Odin · Red
Win 1750 +8
EAPM
76.7
Favorite unit
Throwing Axeman
10 fielded
Total score
8,450
Military score
3,903
Economic score
4,196
Kills score
408
Units killed
21
Units lost
11
Buildings razed
4
Largest army
32
First expansion
—
Age path
FreyjaClassical · Research start 2:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ghostBrisbaneBoi
Score
Total score BrisbaneBoi
5,26938%8,45062%
Military score BrisbaneBoi
1,89533%3,90367%
Economic score BrisbaneBoi
3,12043%4,19657%
Kills score BrisbaneBoi
25438%40862%
Combat and army
ghostBrisbaneBoi
13 Units killed 21
18 Units lost 11
0 Buildings razed 4
3 Largest army 32

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ghost

Army · 3

Units

Samurai2
Bushi1

Technologies0 researched

No key technologies recorded.

Buildings 8 types
House4
Watermill3
Shrine Japanese2
Dojo1
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 3 invoked
Kusanagi2
Shrine Of The Hunt1

BrisbaneBoi

Army · 32

Units

Throwing Axeman10
Berserk9
Hersir6
Raiding Cavalry6
Valkyrie1

Technologies0 researched

No key technologies recorded.

Buildings 6 types
House7
Wall5
Longhouse2
Great Hall1
Ox Cart Building1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1