Advanced match analysis
Hercules vs Myth
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 2158
- Duration
- 14:47
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
Hercules
Amaterasu · Elo 1275 -12
14:47
Match length
Winner
Myth
Hades · Elo 1391 +12
33.9% win probability
Pre-match · Myth favored
win probability 66.1%
Key momentsIn match order
Hercules
Amaterasu · Blue- EAPM
- 32.1
- Favorite unit
- Samurai 15 fielded
- Total score
- 7,887
- Military score
- 4,170
- Economic score
- 2,935
- Kills score
- 782
- Units killed
- 30
- Units lost
- 56
- Buildings razed
- 0
- Largest army
- 45
- First expansion
- 13:12
Age path
MinakatatomiClassical · Research start 2:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Market economy300 total resource volume
Most Deaths
Myth
Hades · Red- EAPM
- 45.8
- Favorite unit
- Toxotes 52 fielded
- Total score
- 17,774
- Military score
- 8,470
- Economic score
- 7,021
- Kills score
- 2,295
- Units killed
- 61
- Units lost
- 30
- Buildings razed
- 10
- Largest army
- 68
- First expansion
- —
Age path
AresClassical · Research start 3:41
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
HerculesMyth
Score
Combat and army
HerculesMyth
30
Units killed
61
56
Units lost
30
0
Buildings razed
10
45
Largest army
68
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
Hercules
Bought
No buys
Sold
Total player market volume300
Myth
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.