Replay-derived match flow, timings, and composition.

Advanced match analysis

Hercules vs Myth

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
2158
Duration
14:47
Patch
19.17020
Played
· 11 hours ago
Elysium map preview
MapElysium
Defeated
Hercules Amaterasu · Elo 1275 -12
14:47 Match length
Winner
Myth Hades · Elo 1391 +12
33.9% win probability Pre-match · Myth favored win probability 66.1%
Key momentsIn match order
Fastest Classical
3:44* Hercules Minakatatomi · estimated
First pressure
3:58 Hercules Stable Japanese
Armory timing
7:03 Myth Armory
First extra TC
13:12 Hercules Town Center
Market timing
13:25 Hercules Market

Hercules

Amaterasu · Blue
Loss 1275 -12
EAPM
32.1
Favorite unit
Samurai
15 fielded
Total score
7,887
Military score
4,170
Economic score
2,935
Kills score
782
Units killed
30
Units lost
56
Buildings razed
0
Largest army
45
First expansion
13:12
Age path
MinakatatomiClassical · Research start 2:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Market economy300 total resource volume
Most Deaths

Myth

Hades · Red
Win 1391 +12
EAPM
45.8
Favorite unit
Toxotes
52 fielded
Total score
17,774
Military score
8,470
Economic score
7,021
Kills score
2,295
Units killed
61
Units lost
30
Buildings razed
10
Largest army
68
First expansion
—
Age path
AresClassical · Research start 3:41
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

HerculesMyth
Score
Total score Myth
7,88731%17,77469%
Military score Myth
4,17033%8,47067%
Economic score Myth
2,93529%7,02171%
Kills score Myth
78225%2,29575%
Combat and army
HerculesMyth
30 Units killed 61
56 Units lost 30
0 Buildings razed 10
45 Largest army 68

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Hercules

Bought

No buys

Sold

Food300
Total player market volume300

Myth

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hercules

Army · 45

Units

Samurai15
Naginata Rider12
Onna Musha11
Wanyudo7

Technologies1 researched

Copper Armor9:13
Buildings 11 types
House8
Wall6
Shrine Japanese5
Watermill4
Dojo2
Stable Japanese2
Armory1
Market1
Mining Camp Japanese1
Temple1
Town Center1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1

Myth

Army · 68

Units

Toxotes52
Cyclops12
Achilles2
Ajax2

Technologies5 researched · 3 pre-queued

Hand AxePre-queued · 6:05
BallisticsPre-queued · 7:58
Medium Archers9:56
Heavy ArchersPre-queued · 11:55
Copper Weapons12:17
Pickaxe12:40
Copper Armor13:29
Copper Shields13:46
Buildings 7 types
House13
Storehouse6
Archery Range3
Wall3
Granary2
Armory1
Temple1
God powers 1 invoked
Pestilence1