Advanced match analysis
Ashweight vs RaRaRasputin
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 19782
- Duration
- 10:50
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
Ashweight
Thor · Elo 1806 -11
10:50
Match length
Winner
RaRaRasputin
Ra · Elo 1949 +11
30.5% win probability
Pre-match · RaRaRasputin favored
win probability 69.5%
Key momentsIn match order
Ashweight
Thor · Blue- EAPM
- 65.1
- Favorite unit
- Hersir 18 fielded
- Total score
- 10,614
- Military score
- 5,769
- Economic score
- 4,619
- Kills score
- 260
- Units killed
- 14
- Units lost
- 25
- Buildings razed
- 1
- Largest army
- 41
- First expansion
- —
Age path
ForsetiClassical · Research start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Deaths
RaRaRasputin
Ra · Red- EAPM
- 61.8
- Favorite unit
- Axeman 16 fielded
- Total score
- 13,815
- Military score
- 4,213
- Economic score
- 9,124
- Kills score
- 648
- Units killed
- 25
- Units lost
- 16
- Buildings razed
- 0
- Largest army
- 24
- First expansion
- 4:10
Age path
PtahClassical · Research start 3:09
SobekHeroic · Research start 9:13
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
AshweightRaRaRasputin
Score
Combat and army
AshweightRaRaRasputin
14
Units killed
25
25
Units lost
16
1
Buildings razed
0
41
Largest army
24
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.