Replay-derived match flow, timings, and composition.

Advanced match analysis

Ashweight vs RaRaRasputin

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
19782
Duration
10:50
Patch
19.17020
Played
· 11 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Ashweight Thor · Elo 1806 -11
10:50 Match length
Winner
RaRaRasputin Ra · Elo 1949 +11
30.5% win probability Pre-match · RaRaRasputin favored win probability 69.5%
Key momentsIn match order
First pressure
2:04 Ashweight Hersir trained
Fastest Classical
4:09* RaRaRasputin Ptah · estimated
First extra TC
4:10 RaRaRasputin Town Center
Armory timing
6:18 Ashweight Dwarven Armory
Market timing
7:58 RaRaRasputin Market
Fastest Heroic
10:28* RaRaRasputin Sobek · estimated

Ashweight

Thor · Blue
Loss 1806 -11
EAPM
65.1
Favorite unit
Hersir
18 fielded
Total score
10,614
Military score
5,769
Economic score
4,619
Kills score
260
Units killed
14
Units lost
25
Buildings razed
1
Largest army
41
First expansion
—
Age path
ForsetiClassical · Research start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army Most Deaths

RaRaRasputin

Ra · Red
Win 1949 +11
EAPM
61.8
Favorite unit
Axeman
16 fielded
Total score
13,815
Military score
4,213
Economic score
9,124
Kills score
648
Units killed
25
Units lost
16
Buildings razed
0
Largest army
24
First expansion
4:10
Age path
PtahClassical · Research start 3:09
SobekHeroic · Research start 9:13
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AshweightRaRaRasputin
Score
Total score RaRaRasputin
10,61443%13,81557%
Military score Ashweight
5,76958%4,21342%
Economic score RaRaRasputin
4,61934%9,12466%
Kills score RaRaRasputin
26029%64871%
Combat and army
AshweightRaRaRasputin
14 Units killed 25
25 Units lost 16
1 Buildings razed 0
41 Largest army 24

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ashweight

Army · 41

Units

Hersir18
Raiding Cavalry11
Throwing Axeman5
Troll4
Berserk3

Technologies3 researched · 3 pre-queued

PickaxePre-queued · 6:30
Copper ShieldsPre-queued · 6:34
Copper Weapons8:22
Copper Armor8:22
Hand Axe9:38
Medium CavalryPre-queued · 10:12
Buildings 6 types
House10
Ox Cart Building3
Longhouse2
Dwarven Armory1
Great Hall1
Temple1
God powers 1 invoked
Healing Spring1

RaRaRasputin

Army · 24

Units

Axeman16
Spearman6
Slinger2

Technologies4 researched · 3 pre-queued

PickaxePre-queued · 1:13
Hand Axe7:37
Medium Axemen7:47
HusbandryPre-queued · 8:06
Plow9:17
Copper WeaponsPre-queued · 9:40
Copper Armor10:00
Buildings 13 types
Farm18
House17
Granary4
Barracks2
Lumber Camp2
Market2
Mining Camp2
Obelisk2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 1 invoked
Locust Swarm1