Advanced match analysis
radekkkk vs Mat
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 1698
- Duration
- 11:10
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
radekkkk
Zeus · Elo 1097 -16
11:10
Match length
Winner
Mat
Odin · Elo 1133 +16
44.8% win probability
Pre-match · Mat favored
win probability 55.2%
Key momentsIn match order
radekkkk
Zeus · Purple- EAPM
- 38.2
- Favorite unit
- Hoplite 13 fielded
- Total score
- 9,997
- Military score
- 3,317
- Economic score
- 6,328
- Kills score
- 372
- Units killed
- 14
- Units lost
- 26
- Buildings razed
- 0
- Largest army
- 26
- First expansion
- —
Age path
AthenaClassical · Research start 2:49
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Most Improvements
Mat
Odin · Yellow- EAPM
- 28.5
- Favorite unit
- Throwing Axeman 15 fielded
- Total score
- 12,246
- Military score
- 5,075
- Economic score
- 6,525
- Kills score
- 646
- Units killed
- 26
- Units lost
- 13
- Buildings razed
- 0
- Largest army
- 37
- First expansion
- 7:35
Age path
FreyjaClassical · Est. start 3:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
radekkkkMat
Score
Combat and army
radekkkkMat
14
Units killed
26
26
Units lost
13
0
Buildings razed
0
26
Largest army
37
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.