Replay-derived match flow, timings, and composition.

Advanced match analysis

radekkkk vs Mat

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
1698
Duration
11:10
Patch
19.17020
Played
· 11 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
radekkkk Zeus · Elo 1097 -16
11:10 Match length
Winner
Mat Odin · Elo 1133 +16
44.8% win probability Pre-match · Mat favored win probability 55.2%
Key momentsIn match order
First pressure
3:23 Mat Hersir trained
Fastest Classical
3:49* radekkkk Athena · estimated
First extra TC
7:35 Mat Town Center
Armory timing
9:07 radekkkk Armory

radekkkk

Zeus · Purple
Loss 1097 -16
EAPM
38.2
Favorite unit
Hoplite
13 fielded
Total score
9,997
Military score
3,317
Economic score
6,328
Kills score
372
Units killed
14
Units lost
26
Buildings razed
0
Largest army
26
First expansion
—
Age path
AthenaClassical · Research start 2:49
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths Most Improvements

Mat

Odin · Yellow
Win 1133 +16
EAPM
28.5
Favorite unit
Throwing Axeman
15 fielded
Total score
12,246
Military score
5,075
Economic score
6,525
Kills score
646
Units killed
26
Units lost
13
Buildings razed
0
Largest army
37
First expansion
7:35
Age path
FreyjaClassical · Est. start 3:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

radekkkkMat
Score
Total score Mat
9,99745%12,24655%
Military score Mat
3,31740%5,07560%
Economic score Mat
6,32849%6,52551%
Kills score Mat
37237%64663%
Combat and army
radekkkkMat
14 Units killed 26
26 Units lost 13
0 Buildings razed 0
26 Largest army 37

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

radekkkk

Army · 26

Units

Hoplite13
Toxotes9
Minotaur2
Heracles1
Jason1

Technologies3 researched · 5 pre-queued

Hand Axe4:18
Husbandry5:31
PickaxePre-queued · 6:17
PlowPre-queued · 9:09
Medium InfantryPre-queued · 9:14
Medium ArchersPre-queued · 10:16
Copper Armor10:22
Copper WeaponsPre-queued · 10:23
Buildings 9 types
House7
Farm4
Granary4
Wall4
Storehouse3
Military Academy2
Archery Range1
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

Mat

Army · 37

Units

Throwing Axeman15
Hersir10
Raiding Cavalry10
Valkyrie2

Technologies0 researched · 1 pre-queued

Medium InfantryPre-queued · 8:44
Buildings 8 types
House9
Ox Cart Building5
Wall4
Longhouse3
Great Hall2
Armory1
Temple1
Town Center1
God powers 1 invoked
Great Hunt1