Replay-derived match flow, timings, and composition.

Advanced match analysis

TBT99E vs mrtdmrhn

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
28773
Duration
12:52
Patch
19.17020
Played
· 11 hours ago
Giza map preview
MapGiza
Winner
TBT99E Thor · Elo 1184 +8
12:52 Match length
Defeated
mrtdmrhn Isis · Elo 984 -8
76.0% win probability Pre-match · TBT99E favored win probability 24.0%
Key momentsIn match order
First pressure
2:10 TBT99E Hersir trained
Armory timing
2:51 TBT99E Dwarven Armory
Fastest Classical
4:59* TBT99E Freyja · estimated
First extra TC
8:18 mrtdmrhn Town Center
Fastest Heroic
9:47* mrtdmrhn Nephthys · estimated

TBT99E

Thor · Blue
Win 1184 +8
EAPM
22.5
Favorite unit
Hersir
13 fielded
Total score
16,460
Military score
7,482
Economic score
8,319
Kills score
705
Units killed
39
Units lost
9
Buildings razed
4
Largest army
41
First expansion
—
Age path
FreyjaClassical · Est. start 3:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

mrtdmrhn

Isis · Red
Loss 984 -8
EAPM
20.7
Favorite unit
Slinger
7 fielded
Total score
9,571
Military score
3,542
Economic score
5,727
Kills score
302
Units killed
9
Units lost
39
Buildings razed
0
Largest army
13
First expansion
8:18
Age path
BastClassical · Research start 5:07
NephthysHeroic · Est. start 8:32
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

TBT99Emrtdmrhn
Score
Total score TBT99E
16,46063%9,57137%
Military score TBT99E
7,48268%3,54232%
Economic score TBT99E
8,31959%5,72741%
Kills score TBT99E
70570%30230%
Combat and army
TBT99Emrtdmrhn
39 Units killed 9
9 Units lost 39
4 Buildings razed 0
41 Largest army 13

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TBT99E

Army · 41

Units

Hersir13
Raiding Cavalry10
Berserk7
Throwing Axeman7
Valkyrie4

Technologies3 researched · 5 pre-queued

Copper ShieldsPre-queued · 3:36
Copper Armor4:31
Hand AxePre-queued · 4:35
PickaxePre-queued · 5:16
Copper Weapons6:23
Bronze ShieldsPre-queued · 7:57
Bronze ArmorPre-queued · 10:30
Bronze Weapons12:37
Buildings 6 types
House15
Great Hall3
Longhouse2
Ox Cart Building2
Dwarven Armory1
Temple1
God powers None invoked

No god powers recorded.

mrtdmrhn

Army · 13

Units

Slinger7
Sphinx5
Axeman1

Technologies3 researched · 4 pre-queued

Pickaxe2:08
Hand Axe2:23
Medium Slingers10:16
Copper WeaponsPre-queued · 10:28
Copper ArmorPre-queued · 10:28
Copper ShieldsPre-queued · 10:29
BallisticsPre-queued · 10:29
Buildings 13 types
House9
Obelisk8
Granary3
Barracks2
Mining Camp2
Sentry Tower2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 1 invoked
Eclipse1