Replay-derived match flow, timings, and composition.

Advanced match analysis

superkaku vs creep

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
22245
Duration
22:32
Patch
19.17020
Played
· 11 hours ago
Giza map preview
MapGiza
Defeated
superkaku Poseidon · Elo 955 -45
22:32 Match length
Winner
creep Poseidon · Elo 1047 +15
37.1% win probability Pre-match · creep favored win probability 62.9%
Key momentsIn match order
Fastest Classical
3:54* creep Hermes · estimated
First pressure
4:30 superkaku Stable
Armory timing
6:00 creep Armory
Fastest Heroic
13:50* creep Dionysus · estimated
Fortress timing
16:40 creep Fortress
First extra TC
18:40 superkaku Town Center

superkaku

Poseidon · Blue
Loss 955 -45
EAPM
45.6
Favorite unit
Hippeus
55 fielded
Total score
19,460
Military score
6,079
Economic score
11,974
Kills score
1,407
Units killed
47
Units lost
99
Buildings razed
0
Largest army
99
First expansion
18:40
Age path
HermesClassical · Research start 3:25
DionysusHeroic · Research start 16:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling26 wall build events
Large army production99 military units
Most Deaths Most Resources

creep

Poseidon · Red
Win 1047 +15
EAPM
28.3
Favorite unit
Hoplite
38 fielded
Total score
25,329
Military score
13,914
Economic score
8,657
Kills score
2,833
Units killed
88
Units lost
61
Buildings razed
12
Largest army
102
First expansion
—
Age path
HermesClassical · Est. start 2:54
DionysusHeroic · Est. start 12:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
Large army production102 military units
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

superkakucreep
Score
Total score creep
19,46043%25,32957%
Military score creep
6,07930%13,91470%
Economic score superkaku
11,97458%8,65742%
Kills score creep
1,40733%2,83367%
Combat and army
superkakucreep
47 Units killed 88
99 Units lost 61
0 Buildings razed 12
99 Largest army 102

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

superkaku

Army · 99

Units

Hippeus55
Centaur18
Peltast8
Toxotes8
Atalanta3
Hydra2
Prodromos2
Theseus2
Hippolyta1

Technologies12 researched

Pickaxe4:23
Hand Axe4:26
Medium Cavalry6:54
Medium Archers14:41
Copper Weapons17:14
Copper Armor17:14
Copper Shields17:14
Plow17:30
Bow Saw18:10
Bronze Shields18:50
Shaft Mine19:55
Heavy Cavalry20:31
Buildings 10 types
Wall26
Farm17
House17
Storehouse4
Granary3
Temple3
Archery Range2
Stable2
Armory1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

creep

Army · 102

Units

Hoplite38
Centaur24
Petrobolos17
Hippeus10
Hydra7
Theseus3
Atalanta2
Hippolyta1

Technologies0 researched · 10 pre-queued

HusbandryPre-queued · 5:26
PlowPre-queued · 10:39
PickaxePre-queued · 13:14
Medium InfantryPre-queued · 14:58
Copper WeaponsPre-queued · 15:00
Copper ArmorPre-queued · 15:00
Copper ShieldsPre-queued · 15:01
Shaft MinePre-queued · 17:55
Hand AxePre-queued · 17:57
Heavy InfantryPre-queued · 18:42
Buildings 9 types
House18
Wall7
Storehouse5
Granary3
Fortress2
Military Academy2
Stable2
Temple2
Armory1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1