Advanced match analysis
CoffeeNight vs naiV_
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 7715
- Duration
- 31:28
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
CoffeeNight
Thor · Elo 1766 +14
31:28
Match length
Defeated
naiV_
Isis · Elo 1705 -14
58.7% win probability
Pre-match · CoffeeNight favored
win probability 41.3%
Key momentsIn match order
CoffeeNight
Thor · Grey- EAPM
- 67.0
- Favorite unit
- Huskarl 140 fielded
- Total score
- 55,777
- Military score
- 23,655
- Economic score
- 25,072
- Kills score
- 7,109
- Units killed
- 294
- Units lost
- 273
- Buildings razed
- 17
- Largest army
- 306
- First expansion
- 5:47
Age path
FreyjaClassical · Est. start 3:44
BragiHeroic · Est. start 11:22
TyrMythic · Est. start 15:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling54 wall build events
Market economy600 total resource volume
Large army production306 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
naiV_
Isis · Red- EAPM
- 87.3
- Favorite unit
- Chariot Archer 93 fielded
- Total score
- 41,847
- Military score
- 16,288
- Economic score
- 18,010
- Kills score
- 7,633
- Units killed
- 243
- Units lost
- 296
- Buildings razed
- 25
- Largest army
- 292
- First expansion
- 6:38
Age path
BastClassical · Research start 3:52
NephthysHeroic · Est. start 14:14
ThothMythic · Est. start 19:14
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy2,800 total resource volume
Large army production292 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
CoffeeNightnaiV_
Score
Combat and army
CoffeeNightnaiV_
294
Units killed
243
273
Units lost
296
17
Buildings razed
25
306
Largest army
292
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,400 total volume›
CoffeeNight
Bought
Sold
Total player market volume600
naiV_
Bought
No buys
Sold
Total player market volume2,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.