Replay-derived match flow, timings, and composition.

Advanced match analysis

CoffeeNight vs naiV_

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
7715
Duration
31:28
Patch
19.17020
Played
· 11 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
CoffeeNight Thor · Elo 1766 +14
31:28 Match length
Defeated
naiV_ Isis · Elo 1705 -14
58.7% win probability Pre-match · CoffeeNight favored win probability 41.3%
Key momentsIn match order
First pressure
1:31 CoffeeNight Hersir trained
Fastest Classical
4:44* CoffeeNight Freyja · estimated
First extra TC
5:47 CoffeeNight Town Center
Armory timing
9:06 naiV_ Armory
Fastest Heroic
12:37* CoffeeNight Bragi · estimated
Market timing
14:50 CoffeeNight Market
Fortress timing
14:52 CoffeeNight Hill Fort
Fastest Mythic
17:52* CoffeeNight Tyr · estimated

CoffeeNight

Thor · Grey
Win 1766 +14
EAPM
67.0
Favorite unit
Huskarl
140 fielded
Total score
55,777
Military score
23,655
Economic score
25,072
Kills score
7,109
Units killed
294
Units lost
273
Buildings razed
17
Largest army
306
First expansion
5:47
Age path
FreyjaClassical · Est. start 3:44
BragiHeroic · Est. start 11:22
TyrMythic · Est. start 15:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling54 wall build events
Market economy600 total resource volume
Large army production306 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

naiV_

Isis · Red
Loss 1705 -14
EAPM
87.3
Favorite unit
Chariot Archer
93 fielded
Total score
41,847
Military score
16,288
Economic score
18,010
Kills score
7,633
Units killed
243
Units lost
296
Buildings razed
25
Largest army
292
First expansion
6:38
Age path
BastClassical · Research start 3:52
NephthysHeroic · Est. start 14:14
ThothMythic · Est. start 19:14
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy2,800 total resource volume
Large army production292 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

CoffeeNightnaiV_
Score
Total score CoffeeNight
55,77757%41,84743%
Military score CoffeeNight
23,65559%16,28841%
Economic score CoffeeNight
25,07258%18,01042%
Kills score naiV_
7,10948%7,63352%
Combat and army
CoffeeNightnaiV_
294 Units killed 243
273 Units lost 296
17 Buildings razed 25
306 Largest army 292

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,400 total volume

CoffeeNight

Bought

Wood500

Sold

Food100
Total player market volume600

naiV_

Bought

No buys

Sold

Food1,600
Wood1,200
Total player market volume2,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CoffeeNight

Army · 306

Units

Huskarl140
Jarl57
Throwing Axeman32
Godi20
Hersir20
Raiding Cavalry15
Valkyrie12
Battle Boar9
Portable Ram1

Technologies15 researched · 8 pre-queued

Hand Axe4:13
PickaxePre-queued · 4:13
HusbandryPre-queued · 5:58
Copper Weapons9:46
Copper Armor9:46
Copper Shields9:46
Crenellations11:44
Medium Infantry12:17
Medium Cavalry12:17
Heavy Cavalry12:46
Heavy Infantry15:51
Ballistics17:51
Plow19:06
Bronze WeaponsPre-queued · 19:29
Shaft Mine20:54
Bow SawPre-queued · 22:44
Bronze Shields24:41
Bronze Armor25:53
Iron Shields26:13
Iron WeaponsPre-queued · 26:48
Champion CavalryPre-queued · 27:46
Champion InfantryPre-queued · 27:47
Iron ArmorPre-queued · 31:12
Buildings 12 types
Wall54
Farm37
House24
Ox Cart Building10
Great Hall6
Hill Fort6
Longhouse6
Town Center6
Sentry Tower5
Market3
Dwarven Armory1
Temple1
God powers 4 invoked
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1
Forest Fire1

naiV_

Army · 292

Units

Chariot Archer93
Axeman63
Camel Rider60
Spearman46
Siege Tower14
Sphinx11
Scorpion Man5

Technologies21 researched

Pickaxe4:02
Medium Axemen9:01
Crenellations15:24
Ballistics15:42
Husbandry15:44
Plow15:46
Hand Axe15:48
Heavy Axemen16:08
Copper Armor16:38
Copper Weapons16:38
Bronze Weapons19:53
Bronze Armor19:53
Heavy Chariot Archers20:12
Shaft Mine20:36
Bow Saw20:49
Champion Chariot Archers22:00
Champion Axemen22:30
Heavy Camel Riders22:56
Copper Shields23:14
Medium Spearmen25:35
Champion Camel Riders27:15
Buildings 17 types
Farm24
House20
Granary9
Mining Camp8
Obelisk8
Wall8
Lumber Camp6
Barracks5
Town Center3
Migdol Stronghold2
Monument To Priests2
Temple2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 5 invoked
Ancestors2
Eclipse1
Meteor1
Prosperity1