Advanced match analysis
The Babysitter vs Maia Henry
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 14635
- Duration
- 7:15
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
The Babysitter
Amaterasu · Elo 667 -26
7:15
Match length
Winner
Maia Henry
Isis · Elo 708 +16
44.1% win probability
Pre-match · Maia Henry favored
win probability 55.9%
Key momentsIn match order
The Babysitter
Amaterasu · Yellow- EAPM
- 21.1
- Favorite unit
- Bushi 2 fielded
- Total score
- 5,653
- Military score
- 2,625
- Economic score
- 2,999
- Kills score
- 29
- Units killed
- 4
- Units lost
- 2
- Buildings razed
- 2
- Largest army
- 5
- First expansion
- —
Age path
Ame No UzumeClassical · Research start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Kills
Maia Henry
Isis · Purple- EAPM
- 17.4
- Favorite unit
- —
- Total score
- 6,168
- Military score
- 2,312
- Economic score
- 3,776
- Kills score
- 80
- Units killed
- 2
- Units lost
- 4
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- —
Age path
AnubisClassical · Est. start 3:04
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
The BabysitterMaia Henry
Score
Combat and army
The BabysitterMaia Henry
4
Units killed
2
2
Units lost
4
2
Buildings razed
0
5
Largest army
0
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
The Babysitter
Army · 5Units
Technologies0 researched
No key technologies recorded.
Buildings ›7 types
God powers ›2 invoked
Maia Henry
Army · 0Units
No military units recorded.
Technologies0 researched
No key technologies recorded.