Replay-derived match flow, timings, and composition.

Advanced match analysis

The Babysitter vs Maia Henry

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
14635
Duration
7:15
Patch
19.17020
Played
· 11 hours ago
Savannah map preview
MapSavannah
Defeated
The Babysitter Amaterasu · Elo 667 -26
7:15 Match length
Winner
Maia Henry Isis · Elo 708 +16
44.1% win probability Pre-match · Maia Henry favored win probability 55.9%
Key momentsIn match order
Fastest Classical
4:04* Maia Henry Anubis · estimated
First pressure
6:16 The Babysitter Stable Japanese

The Babysitter

Amaterasu · Yellow
Loss 667 -26
EAPM
21.1
Favorite unit
Bushi
2 fielded
Total score
5,653
Military score
2,625
Economic score
2,999
Kills score
29
Units killed
4
Units lost
2
Buildings razed
2
Largest army
5
First expansion
—
Age path
Ame No UzumeClassical · Research start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Kills

Maia Henry

Isis · Purple
Win 708 +16
EAPM
17.4
Favorite unit
—
Total score
6,168
Military score
2,312
Economic score
3,776
Kills score
80
Units killed
2
Units lost
4
Buildings razed
0
Largest army
0
First expansion
—
Age path
AnubisClassical · Est. start 3:04
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

The BabysitterMaia Henry
Score
Total score Maia Henry
5,65348%6,16852%
Military score The Babysitter
2,62553%2,31247%
Economic score Maia Henry
2,99944%3,77656%
Kills score Maia Henry
2927%8073%
Combat and army
The BabysitterMaia Henry
4 Units killed 2
2 Units lost 4
2 Buildings razed 0
5 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The Babysitter

Army · 5

Units

Bushi2
Yari Spearman2
Kamaitachi1

Technologies0 researched

No key technologies recorded.

Buildings 7 types
Guardhouse1
House1
Mining Camp Japanese1
Shrine Japanese1
Stable Japanese1
Temple1
Watermill1
God powers 2 invoked
Goshinboku1
Solar Shield1

Maia Henry

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 7 types
Obelisk9
House5
Granary2
Barracks1
Mining Camp1
Monument To Villagers1
Temple1
God powers 2 invoked
Plague Of Serpents1
Prosperity1