Replay-derived match flow, timings, and composition.

Advanced match analysis

heraklit vs adtaleur

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
9264
Duration
24:18
Patch
19.17020
Played
· 11 hours ago
Savannah map preview
MapSavannah
Winner
heraklit Hades · Elo 1182 +13
24:18 Match length
Defeated
adtaleur Amaterasu · Elo 1095 -13
62.3% win probability Pre-match · heraklit favored win probability 37.7%
Key momentsIn match order
Fastest Classical
3:55* heraklit Athena · estimated
First pressure
4:14 adtaleur Stable Japanese
First extra TC
5:24 adtaleur Town Center
Armory timing
6:34 heraklit Armory
Fastest Heroic
12:12* adtaleur Raijin · estimated
Fortress timing
21:06 heraklit Fortress

heraklit

Hades · Blue
Win 1182 +13
EAPM
30.0
Favorite unit
Hoplite
48 fielded
Total score
39,169
Military score
14,124
Economic score
18,918
Kills score
6,245
Units killed
203
Units lost
150
Buildings razed
27
Largest army
147
First expansion
15:36
Age path
AthenaClassical · Research start 2:55
ApolloHeroic · Research start 19:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production147 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

adtaleur

Amaterasu · Red
Loss 1095 -13
EAPM
44.2
Favorite unit
Naginata Rider
156 fielded
Total score
23,667
Military score
7,846
Economic score
12,126
Kills score
3,758
Units killed
150
Units lost
200
Buildings razed
0
Largest army
374
First expansion
5:24
Age path
MinakatatomiClassical · Est. start 3:09
RaijinHeroic · Est. start 10:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production374 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

heraklitadtaleur
Score
Total score heraklit
39,16962%23,66738%
Military score heraklit
14,12464%7,84636%
Economic score heraklit
18,91861%12,12639%
Kills score heraklit
6,24562%3,75838%
Combat and army
heraklitadtaleur
203 Units killed 150
150 Units lost 200
27 Buildings razed 0
147 Largest army 374

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

heraklit

Army · 147

Units

Hoplite48
Toxotes44
Hippeus42
Petrobolos8
Achilles2
Ajax2
Chiron1

Technologies16 researched

Plow6:50
Copper Armor7:08
Copper Shields7:08
Copper Weapons8:30
Pickaxe9:26
Hand Axe9:28
Husbandry9:51
Medium Archers16:48
Medium Cavalry19:06
Medium Infantry19:09
Shaft Mine22:15
Bow Saw22:19
Bronze Weapons24:13
Bronze Armor24:13
Bronze Shields24:13
Ballistics24:14
Buildings 11 types
Farm29
House18
Storehouse8
Granary6
Archery Range4
Military Academy4
Stable4
Town Center3
Armory1
Fortress1
Temple1
God powers 2 invoked
Restoration1
Sentinel1

adtaleur

Army · 374

Units

Naginata Rider156
Samurai123
Onna Musha29
Yumi Archer18
Kitsune16
Yari Spearman12
Bushi10
Wanyudo10

Technologies0 researched · 5 pre-queued

PickaxePre-queued · 7:09
Shaft MinePre-queued · 18:21
HusbandryPre-queued · 21:46
PlowPre-queued · 21:47
Hand AxePre-queued · 21:48
Buildings 12 types
Farm35
House32
Dojo19
Wall10
Watermill10
Stable Japanese9
Shrine Japanese6
Mining Camp Japanese5
Town Center3
Armory2
Guardhouse2
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1