Advanced match analysis
heraklit vs adtaleur
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 9264
- Duration
- 24:18
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
heraklit
Hades · Elo 1182 +13
24:18
Match length
Defeated
adtaleur
Amaterasu · Elo 1095 -13
62.3% win probability
Pre-match · heraklit favored
win probability 37.7%
Key momentsIn match order
heraklit
Hades · Blue- EAPM
- 30.0
- Favorite unit
- Hoplite 48 fielded
- Total score
- 39,169
- Military score
- 14,124
- Economic score
- 18,918
- Kills score
- 6,245
- Units killed
- 203
- Units lost
- 150
- Buildings razed
- 27
- Largest army
- 147
- First expansion
- 15:36
Age path
AthenaClassical · Research start 2:55
ApolloHeroic · Research start 19:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production147 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
adtaleur
Amaterasu · Red- EAPM
- 44.2
- Favorite unit
- Naginata Rider 156 fielded
- Total score
- 23,667
- Military score
- 7,846
- Economic score
- 12,126
- Kills score
- 3,758
- Units killed
- 150
- Units lost
- 200
- Buildings razed
- 0
- Largest army
- 374
- First expansion
- 5:24
Age path
MinakatatomiClassical · Est. start 3:09
RaijinHeroic · Est. start 10:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production374 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
heraklitadtaleur
Score
Combat and army
heraklitadtaleur
203
Units killed
150
150
Units lost
200
27
Buildings razed
0
147
Largest army
374
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.