Replay-derived match flow, timings, and composition.

Advanced match analysis

LDB vs AquilesHeroe

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
23239
Duration
16:48
Patch
19.17020
Played
· 11 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
LDB Isis · Elo 1324 -14
16:48 Match length
Winner
AquilesHeroe Isis · Elo 1395 +14
39.9% win probability Pre-match · AquilesHeroe favored win probability 60.1%
Key momentsIn match order
Fastest Classical
4:22* AquilesHeroe Anubis · estimated
First pressure
4:44 AquilesHeroe Barracks
First extra TC
7:03 LDB Town Center
Armory timing
7:22 AquilesHeroe Armory
Market timing
9:21 LDB Market
Fastest Heroic
13:46* AquilesHeroe Nephthys · estimated
Fortress timing
14:06 AquilesHeroe Migdol Stronghold

LDB

Isis · Blue
Loss 1324 -14
EAPM
37.1
Favorite unit
Slinger
38 fielded
Total score
20,393
Military score
7,554
Economic score
11,818
Kills score
1,049
Units killed
48
Units lost
49
Buildings razed
16
Largest army
56
First expansion
7:03
Age path
BastClassical · Research start 3:49
NephthysHeroic · Est. start 12:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy400 total resource volume
Most Deaths

AquilesHeroe

Isis · Red
Win 1395 +14
EAPM
55.3
Favorite unit
Axeman
25 fielded
Total score
25,054
Military score
9,023
Economic score
15,139
Kills score
892
Units killed
49
Units lost
48
Buildings razed
7
Largest army
70
First expansion
7:44
Age path
AnubisClassical · Est. start 3:22
NephthysHeroic · Est. start 12:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Market economy600 total resource volume
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

LDBAquilesHeroe
Score
Total score AquilesHeroe
20,39345%25,05455%
Military score AquilesHeroe
7,55446%9,02354%
Economic score AquilesHeroe
11,81844%15,13956%
Kills score LDB
1,04954%89246%
Combat and army
LDBAquilesHeroe
48 Units killed 49
49 Units lost 48
16 Buildings razed 7
56 Largest army 70

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

LDB

Bought

Food100

Sold

Wood300
Total player market volume400

AquilesHeroe

Bought

No buys

Sold

Food400
Wood200
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LDB

Army · 56

Units

Slinger38
Axeman9
Sphinx5
Spearman3
Scorpion Man1

Technologies4 researched · 2 pre-queued

Pickaxe1:07
Medium Slingers10:03
Copper Weapons10:13
Husbandry15:03
Heavy SlingersPre-queued · 15:15
Medium SpearmenPre-queued · 16:16
Buildings 13 types
House16
Barracks11
Granary8
Obelisk4
Lumber Camp3
Mining Camp3
Siege Works2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Ancestors1
Eclipse1

AquilesHeroe

Army · 70

Units

Axeman25
Camel Rider20
Slinger15
Anubite7
Chariot Archer3

Technologies12 researched · 2 pre-queued

Pickaxe2:46
Medium Axemen7:19
Copper Weapons8:09
Husbandry8:36
Hand Axe10:22
Medium Slingers11:20
BallisticsPre-queued · 11:58
Copper Shields11:59
Plow12:44
Shaft MinePre-queued · 14:12
Bow Saw14:13
Bronze Weapons14:18
Copper Armor14:27
Heavy Camel Riders15:50
Buildings 16 types
Obelisk21
House14
Wall11
Granary9
Mining Camp6
Barracks4
Lumber Camp2
Market2
Armory1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1