Advanced match analysis
LDB vs AquilesHeroe
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 23239
- Duration
- 16:48
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
LDB
Isis · Elo 1324 -14
16:48
Match length
Winner
AquilesHeroe
Isis · Elo 1395 +14
39.9% win probability
Pre-match · AquilesHeroe favored
win probability 60.1%
Key momentsIn match order
LDB
Isis · Blue- EAPM
- 37.1
- Favorite unit
- Slinger 38 fielded
- Total score
- 20,393
- Military score
- 7,554
- Economic score
- 11,818
- Kills score
- 1,049
- Units killed
- 48
- Units lost
- 49
- Buildings razed
- 16
- Largest army
- 56
- First expansion
- 7:03
Age path
BastClassical · Research start 3:49
NephthysHeroic · Est. start 12:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy400 total resource volume
Most Deaths
AquilesHeroe
Isis · Red- EAPM
- 55.3
- Favorite unit
- Axeman 25 fielded
- Total score
- 25,054
- Military score
- 9,023
- Economic score
- 15,139
- Kills score
- 892
- Units killed
- 49
- Units lost
- 48
- Buildings razed
- 7
- Largest army
- 70
- First expansion
- 7:44
Age path
AnubisClassical · Est. start 3:22
NephthysHeroic · Est. start 12:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Market economy600 total resource volume
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
LDBAquilesHeroe
Score
Combat and army
LDBAquilesHeroe
48
Units killed
49
49
Units lost
48
16
Buildings razed
7
56
Largest army
70
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
LDB
Bought
Sold
Total player market volume400
AquilesHeroe
Bought
No buys
Sold
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.