Advanced match analysis
fuppers vs Robbie Rotten
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 29123
- Duration
- 26:08
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
fuppers
Ra · Elo 1266 -20
26:08
Match length
Winner
Robbie Rotten
Odin · Elo 1211 +20
57.8% win probability
Pre-match · fuppers favored · Upset
win probability 42.2%
Key momentsIn match order
fuppers
Ra · Blue- EAPM
- 27.4
- Favorite unit
- Axeman 66 fielded
- Total score
- 26,983
- Military score
- 8,728
- Economic score
- 13,041
- Kills score
- 5,214
- Units killed
- 191
- Units lost
- 188
- Buildings razed
- 14
- Largest army
- 131
- First expansion
- 11:34
Age path
BastClassical · Research start 4:10
SekhmetHeroic · Research start 15:12
OsirisMythic · Research start 19:31
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,000 total resource volume
Large army production131 military units
Largest Army
Most Deaths
Most Improvements
Most Kills
Robbie Rotten
Odin · Red- EAPM
- 53.3
- Favorite unit
- Berserk 44 fielded
- Total score
- 40,066
- Military score
- 16,907
- Economic score
- 17,407
- Kills score
- 5,788
- Units killed
- 188
- Units lost
- 187
- Buildings razed
- 77
- Largest army
- 178
- First expansion
- 7:19
Age path
FreyjaClassical · Research start 3:14
SkadiHeroic · Research start 17:32
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling11 wall build events
Large army production178 military units
Highest Score
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
fuppersRobbie Rotten
Score
Combat and army
fuppersRobbie Rotten
191
Units killed
188
188
Units lost
187
14
Buildings razed
77
131
Largest army
178
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
fuppers
Bought
No buys
Sold
Total player market volume2,000
Robbie Rotten
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.