Replay-derived match flow, timings, and composition.

Advanced match analysis

菜就多练 vs Ashweight

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
18054
Duration
11:15
Patch
19.17020
Played
· 11 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
菜就多练 Huitzilopochtli · Elo 1967 +10
11:15 Match length
Defeated
Ashweight Thor · Elo 1817 -10
70.3% win probability Pre-match · 菜就多练 favored win probability 29.7%
Key momentsIn match order
Armory timing
0:08 Ashweight Dwarven Armory
First pressure
3:33 Ashweight Hersir trained
Fastest Classical
4:35* Ashweight Forseti · estimated
First extra TC
6:09 菜就多练 Town Center
Fastest Heroic
10:07* 菜就多练 Itzpapalotl · estimated

菜就多练

Huitzilopochtli · Blue
Win 1967 +10
EAPM
53.6
Favorite unit
Tequihua Archer
24 fielded
Total score
14,288
Military score
5,291
Economic score
8,248
Kills score
903
Units killed
41
Units lost
21
Buildings razed
0
Largest army
27
First expansion
6:09
Age path
MalinalxochitlClassical · Research start 3:45
ItzpapalotlHeroic · Est. start 8:52
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Most Kills

Ashweight

Thor · Red
Loss 1817 -10
EAPM
65.7
Favorite unit
Hersir
16 fielded
Total score
11,659
Military score
5,867
Economic score
5,423
Kills score
369
Units killed
18
Units lost
41
Buildings razed
0
Largest army
50
First expansion
—
Age path
ForsetiClassical · Research start 3:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

菜就多练Ashweight
Score
Total score 菜就多练
14,28855%11,65945%
Military score Ashweight
5,29147%5,86753%
Economic score 菜就多练
8,24860%5,42340%
Kills score 菜就多练
90371%36929%
Combat and army
菜就多练Ashweight
41 Units killed 18
21 Units lost 41
0 Buildings razed 0
27 Largest army 50

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

菜就多练

Army · 27

Units

Tequihua Archer24
Warrior Priest3

Technologies3 researched · 1 pre-queued

Pickaxe3:57
Hand AxePre-queued · 3:59
Husbandry4:05
Medium War Hut Soldiers9:45
Buildings 8 types
Calpulli4
House4
Wall4
War Hut4
Spike Trap2
Armory1
Temple1
Town Center1
God powers 4 invoked
Blood Pact2
Infestation1
Purge1

Ashweight

Army · 50

Units

Hersir16
Raiding Cavalry15
Berserk8
Throwing Axeman8
Troll3

Technologies5 researched · 3 pre-queued

Copper Armor0:50
Copper Shields2:01
Copper WeaponsPre-queued · 3:53
PickaxePre-queued · 4:20
Husbandry4:25
Bronze ShieldsPre-queued · 8:36
Medium Infantry8:58
Hand Axe9:43
Buildings 6 types
House11
Ox Cart Building5
Great Hall3
Longhouse3
Dwarven Armory1
Temple1
God powers None invoked

No god powers recorded.