Advanced match analysis
菜就多练 vs Ashweight
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 18054
- Duration
- 11:15
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
菜就多练
Huitzilopochtli · Elo 1967 +10
11:15
Match length
Defeated
Ashweight
Thor · Elo 1817 -10
70.3% win probability
Pre-match · 菜就多练 favored
win probability 29.7%
Key momentsIn match order
菜就多练
Huitzilopochtli · Blue- EAPM
- 53.6
- Favorite unit
- Tequihua Archer 24 fielded
- Total score
- 14,288
- Military score
- 5,291
- Economic score
- 8,248
- Kills score
- 903
- Units killed
- 41
- Units lost
- 21
- Buildings razed
- 0
- Largest army
- 27
- First expansion
- 6:09
Age path
MalinalxochitlClassical · Research start 3:45
ItzpapalotlHeroic · Est. start 8:52
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Most Kills
Ashweight
Thor · Red- EAPM
- 65.7
- Favorite unit
- Hersir 16 fielded
- Total score
- 11,659
- Military score
- 5,867
- Economic score
- 5,423
- Kills score
- 369
- Units killed
- 18
- Units lost
- 41
- Buildings razed
- 0
- Largest army
- 50
- First expansion
- —
Age path
ForsetiClassical · Research start 3:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
菜就多练Ashweight
Score
Combat and army
菜就多练Ashweight
41
Units killed
18
21
Units lost
41
0
Buildings razed
0
27
Largest army
50
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
菜就多练
Army · 27Units
Technologies3 researched · 1 pre-queued
Buildings ›8 types
God powers ›4 invoked
Ashweight
Army · 50Units
Technologies5 researched · 3 pre-queued
Buildings ›6 types
God powers ›None invoked
No god powers recorded.