Advanced match analysis
lahmaarm707 vs Skankhunt42
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 9733
- Duration
- 19:54
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
lahmaarm707
Tsukuyomi · Elo 1229 +12
19:54
Match length
Defeated
Skankhunt42
Tsukuyomi · Elo 1123 -12
64.8% win probability
Pre-match · lahmaarm707 favored
win probability 35.2%
Key momentsIn match order
lahmaarm707
Tsukuyomi · Yellow- EAPM
- 23.3
- Favorite unit
- Naginata Rider 18 fielded
- Total score
- 31,926
- Military score
- 13,790
- Economic score
- 16,503
- Kills score
- 1,779
- Units killed
- 69
- Units lost
- 50
- Buildings razed
- 1
- Largest army
- 73
- First expansion
- 13:24
Age path
Inari OkamiClassical · Est. start 3:05
HachimanHeroic · Est. start 8:17
OkuninushiMythic · Est. start 16:50
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy900 total resource volume
Most Improvements
Most Kills
Skankhunt42
Tsukuyomi · Red- EAPM
- 66.6
- Favorite unit
- Yari Spearman 28 fielded
- Total score
- 36,404
- Military score
- 11,753
- Economic score
- 22,890
- Kills score
- 1,819
- Units killed
- 50
- Units lost
- 68
- Buildings razed
- 0
- Largest army
- 82
- First expansion
- 4:40
Age path
Inari OkamiClassical · Est. start 3:31
HachimanHeroic · Est. start 8:59
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production82 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
lahmaarm707Skankhunt42
Score
Combat and army
lahmaarm707Skankhunt42
69
Units killed
50
50
Units lost
68
1
Buildings razed
0
73
Largest army
82
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
lahmaarm707
Bought
Sold
No sells
Total player market volume900
Skankhunt42
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.