Advanced match analysis
[ChLCh]Siberian Khatru vs RaRaRasputin
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 2936
- Duration
- 9:46
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
[ChLCh]Siberian Khatru
Set · Elo 1385 -1
9:46
Match length
Winner
RaRaRasputin
Ra · Elo 1938 +1
4.0% win probability
Pre-match · RaRaRasputin favored
win probability 96.0%
Key momentsIn match order
[ChLCh]Siberian Khatru
Set · Purple- EAPM
- 37.0
- Favorite unit
- Spearman 7 fielded
- Total score
- 7,330
- Military score
- 1,876
- Economic score
- 5,418
- Kills score
- 36
- Units killed
- 2
- Units lost
- 24
- Buildings razed
- 1
- Largest army
- 8
- First expansion
- —
Age path
PtahClassical · Est. start 3:33
SekhmetHeroic · Est. start 6:08
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Largest Army
Most Deaths
RaRaRasputin
Ra · Red- EAPM
- 62.4
- Favorite unit
- Axeman 3 fielded
- Total score
- 11,680
- Military score
- 3,999
- Economic score
- 7,336
- Kills score
- 345
- Units killed
- 16
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 6
- First expansion
- 8:41
Age path
BastClassical · Research start 3:18
SobekHeroic · Est. start 7:03
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
[ChLCh]Siberian KhatruRaRaRasputin
Score
Combat and army
[ChLCh]Siberian KhatruRaRaRasputin
2
Units killed
16
24
Units lost
2
1
Buildings razed
0
8
Largest army
6
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.