Replay-derived match flow, timings, and composition.

Advanced match analysis

[ChLCh]Siberian Khatru vs RaRaRasputin

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
2936
Duration
9:46
Patch
19.17020
Played
· 11 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
[ChLCh]Siberian Khatru Set · Elo 1385 -1
9:46 Match length
Winner
RaRaRasputin Ra · Elo 1938 +1
4.0% win probability Pre-match · RaRaRasputin favored win probability 96.0%
Key momentsIn match order
Fastest Classical
4:18* RaRaRasputin Bast · estimated
Armory timing
4:38 [ChLCh]Siberian Khatru Armory
Market timing
5:06 RaRaRasputin Market
First pressure
6:43 [ChLCh]Siberian Khatru Barracks
Fastest Heroic
7:23* [ChLCh]Siberian Khatru Sekhmet · estimated
Fortress timing
8:25 [ChLCh]Siberian Khatru Migdol Stronghold
First extra TC
8:41 RaRaRasputin Town Center

[ChLCh]Siberian Khatru

Set · Purple
Loss 1385 -1
EAPM
37.0
Favorite unit
Spearman
7 fielded
Total score
7,330
Military score
1,876
Economic score
5,418
Kills score
36
Units killed
2
Units lost
24
Buildings razed
1
Largest army
8
First expansion
—
Age path
PtahClassical · Est. start 3:33
SekhmetHeroic · Est. start 6:08
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Largest Army Most Deaths

RaRaRasputin

Ra · Red
Win 1938 +1
EAPM
62.4
Favorite unit
Axeman
3 fielded
Total score
11,680
Military score
3,999
Economic score
7,336
Kills score
345
Units killed
16
Units lost
2
Buildings razed
0
Largest army
6
First expansion
8:41
Age path
BastClassical · Research start 3:18
SobekHeroic · Est. start 7:03
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

[ChLCh]Siberian KhatruRaRaRasputin
Score
Total score RaRaRasputin
7,33039%11,68061%
Military score RaRaRasputin
1,87632%3,99968%
Economic score RaRaRasputin
5,41842%7,33658%
Kills score RaRaRasputin
34591%
Combat and army
[ChLCh]Siberian KhatruRaRaRasputin
2 Units killed 16
24 Units lost 2
1 Buildings razed 0
8 Largest army 6

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[ChLCh]Siberian Khatru

Army · 8

Units

Spearman7
Scarab1

Technologies1 researched

Pickaxe1:08
Buildings 10 types
House17
Granary4
Mining Camp2
Armory1
Barracks1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Villagers1
Temple1
God powers 3 invoked
Citadel1
Shifting Sands1
Vision1

RaRaRasputin

Army · 6

Units

Axeman3
Sphinx3

Technologies1 researched · 1 pre-queued

PickaxePre-queued · 1:12
Husbandry5:38
Buildings 13 types
House14
Obelisk4
Granary3
Barracks2
Mining Camp2
Wall2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Eclipse1
Locust Swarm1