Advanced match analysis
esigillito vs KEKOLAYZIR
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 13792
- Duration
- 27:51
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
esigillito
Tsukuyomi · Elo 717 -11
27:51
Match length
Winner
KEKOLAYZIR
Zeus · Elo 853 +11
31.4% win probability
Pre-match · KEKOLAYZIR favored
win probability 68.6%
Key momentsIn match order
esigillito
Tsukuyomi · Blue- EAPM
- 25.9
- Favorite unit
- Yumi Archer 38 fielded
- Total score
- 24,686
- Military score
- 8,480
- Economic score
- 10,348
- Kills score
- 5,858
- Units killed
- 221
- Units lost
- 167
- Buildings razed
- 3
- Largest army
- 100
- First expansion
- 16:05
Age path
Ame No UzumeClassical · Research start 4:38
FujinHeroic · Research start 19:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy7,200 total resource volume
Large army production100 military units
Most Kills
KEKOLAYZIR
Zeus · Red- EAPM
- 52.5
- Favorite unit
- Hoplite 80 fielded
- Total score
- 52,957
- Military score
- 20,950
- Economic score
- 26,914
- Kills score
- 5,093
- Units killed
- 170
- Units lost
- 221
- Buildings razed
- 21
- Largest army
- 297
- First expansion
- 7:44
Age path
AthenaClassical · Research start 3:20
DionysusHeroic · Research start 18:46
HephaestusMythic · Research start 25:51
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production297 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
esigillitoKEKOLAYZIR
Score
Combat and army
esigillitoKEKOLAYZIR
221
Units killed
170
167
Units lost
221
3
Buildings razed
21
100
Largest army
297
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,200 total volume›
esigillito
Bought
Sold
Total player market volume7,200
KEKOLAYZIR
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.