Replay-derived match flow, timings, and composition.

Advanced match analysis

esigillito vs KEKOLAYZIR

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
13792
Duration
27:51
Patch
19.17020
Played
· 11 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
esigillito Tsukuyomi · Elo 717 -11
27:51 Match length
Winner
KEKOLAYZIR Zeus · Elo 853 +11
31.4% win probability Pre-match · KEKOLAYZIR favored win probability 68.6%
Key momentsIn match order
Fastest Classical
4:20* KEKOLAYZIR Athena · estimated
First pressure
4:52 KEKOLAYZIR Military Academy
First extra TC
7:44 KEKOLAYZIR Town Center
Armory timing
8:00 esigillito Armory
Market timing
14:44 esigillito Market
Fastest Heroic
20:01* KEKOLAYZIR Dionysus · estimated
Fortress timing
21:50 KEKOLAYZIR Fortress
Fastest Mythic
27:51* KEKOLAYZIR Hephaestus · estimated

esigillito

Tsukuyomi · Blue
Loss 717 -11
EAPM
25.9
Favorite unit
Yumi Archer
38 fielded
Total score
24,686
Military score
8,480
Economic score
10,348
Kills score
5,858
Units killed
221
Units lost
167
Buildings razed
3
Largest army
100
First expansion
16:05
Age path
Ame No UzumeClassical · Research start 4:38
FujinHeroic · Research start 19:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy7,200 total resource volume
Large army production100 military units
Most Kills

KEKOLAYZIR

Zeus · Red
Win 853 +11
EAPM
52.5
Favorite unit
Hoplite
80 fielded
Total score
52,957
Military score
20,950
Economic score
26,914
Kills score
5,093
Units killed
170
Units lost
221
Buildings razed
21
Largest army
297
First expansion
7:44
Age path
AthenaClassical · Research start 3:20
DionysusHeroic · Research start 18:46
HephaestusMythic · Research start 25:51
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production297 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

esigillitoKEKOLAYZIR
Score
Total score KEKOLAYZIR
24,68632%52,95768%
Military score KEKOLAYZIR
8,48029%20,95071%
Economic score KEKOLAYZIR
10,34828%26,91472%
Kills score esigillito
5,85853%5,09347%
Combat and army
esigillitoKEKOLAYZIR
221 Units killed 170
167 Units lost 221
3 Buildings razed 21
100 Largest army 297

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,200 total volume

esigillito

Bought

Food2,100

Sold

Wood5,100
Total player market volume7,200

KEKOLAYZIR

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

esigillito

Army · 100

Units

Yumi Archer38
Yari Spearman25
Samurai10
Onna Musha5
Bushi4
Shinobi4
Yumi Horse Archer4
Daimyo3
Naginata Rider3
Oni3
Kamaitachi1

Technologies10 researched

Husbandry2:40
Hand Axe5:31
Pickaxe7:51
Copper Weapons8:40
Copper Armor8:40
Copper Shields8:40
Plow8:57
Medium Dojo Soldiers9:28
Ballistics12:26
Bow Saw22:01
Buildings 13 types
Watermill75
Farm20
House17
Guardhouse11
Shrine Japanese8
Dojo6
Market4
Mining Camp Japanese3
Stable Japanese2
Town Center2
Armory1
Castle1
Temple1
God powers 3 invoked
Goshinboku1
New Moon1
Smiting Gust1

KEKOLAYZIR

Army · 297

Units

Hoplite80
Toxotes60
Hypaspist46
Hippeus45
Prodromos27
Peltast20
Heracles5
Jason4
Minotaur4
Petrobolos4
Odysseus2

Technologies19 researched

Medium Infantry7:20
Medium Cavalry14:48
Plow16:04
Husbandry16:05
Medium Archers16:12
Copper Armor16:36
Copper Shields16:36
Hand Axe18:50
Pickaxe18:50
Copper Weapons19:23
Ballistics19:25
Heavy Infantry20:04
Bow Saw20:14
Shaft Mine20:14
Heavy Archers20:19
Heavy Cavalry21:25
Bronze Weapons21:26
Bronze Armor21:26
Bronze Shields21:26
Buildings 12 types
Farm48
House22
Storehouse13
Archery Range4
Fortress4
Granary4
Military Academy4
Stable4
Town Center3
Market2
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1