Replay-derived match flow, timings, and composition.

Advanced match analysis

Mat vs mrtdmrhn

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
8062
Duration
13:55
Patch
19.17020
Played
· 11 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Mat Odin · Elo 1117 +11
13:55 Match length
Defeated
mrtdmrhn Isis · Elo 992 -11
67.3% win probability Pre-match · Mat favored win probability 32.7%
Key momentsIn match order
First pressure
4:05 Mat Hersir trained
Fastest Classical
4:46* Mat Freyja · estimated
Armory timing
8:06 Mat Armory
Market timing
8:56 mrtdmrhn Market
Fortress timing
10:43 Mat Hill Fort
Fastest Heroic
10:51* Mat Skadi · estimated
First extra TC
11:39 mrtdmrhn Town Center

Mat

Odin · Yellow
Win 1117 +11
EAPM
25.7
Favorite unit
Throwing Axeman
11 fielded
Total score
18,347
Military score
8,551
Economic score
9,059
Kills score
782
Units killed
33
Units lost
6
Buildings razed
6
Largest army
42
First expansion
—
Age path
FreyjaClassical · Research start 3:46
SkadiHeroic · Est. start 9:36
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Improvements Most Kills Most Resources

mrtdmrhn

Isis · Red
Loss 992 -11
EAPM
20.7
Favorite unit
Slinger
13 fielded
Total score
10,855
Military score
2,615
Economic score
8,060
Kills score
180
Units killed
7
Units lost
33
Buildings razed
0
Largest army
29
First expansion
11:39
Age path
BastClassical · Est. start 3:47
NephthysHeroic · Est. start 11:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Matmrtdmrhn
Score
Total score Mat
18,34763%10,85537%
Military score Mat
8,55177%2,615
Economic score Mat
9,05953%8,06047%
Kills score Mat
78281%180
Combat and army
Matmrtdmrhn
33 Units killed 7
6 Units lost 33
6 Buildings razed 0
42 Largest army 29

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mat

Army · 42

Units

Throwing Axeman11
Hersir10
Raiding Cavalry10
Jarl4
Portable Ram4
Berserk2
Valkyrie1

Technologies5 researched · 2 pre-queued

Copper Armor9:05
PickaxePre-queued · 9:39
Hand Axe9:48
Plow11:04
Medium Infantry11:16
Copper ShieldsPre-queued · 11:26
Medium Cavalry12:46
Buildings 8 types
House14
Wall4
Ox Cart Building3
Longhouse2
Armory1
Great Hall1
Hill Fort1
Temple1
God powers None invoked

No god powers recorded.

mrtdmrhn

Army · 29

Units

Slinger13
Spearman12
Sphinx3
Axeman1

Technologies4 researched

Husbandry1:20
Medium Slingers6:28
Medium Spearmen7:06
Medium Axemen7:07
Buildings 15 types
Obelisk18
House12
Farm5
Granary3
Barracks2
Mining Camp2
Armory1
Lumber Camp1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Eclipse1
Prosperity1