Advanced match analysis
Mat vs mrtdmrhn
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 8062
- Duration
- 13:55
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
Mat
Odin · Elo 1117 +11
13:55
Match length
Defeated
mrtdmrhn
Isis · Elo 992 -11
67.3% win probability
Pre-match · Mat favored
win probability 32.7%
Key momentsIn match order
Mat
Odin · Yellow- EAPM
- 25.7
- Favorite unit
- Throwing Axeman 11 fielded
- Total score
- 18,347
- Military score
- 8,551
- Economic score
- 9,059
- Kills score
- 782
- Units killed
- 33
- Units lost
- 6
- Buildings razed
- 6
- Largest army
- 42
- First expansion
- —
Age path
FreyjaClassical · Research start 3:46
SkadiHeroic · Est. start 9:36
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
mrtdmrhn
Isis · Red- EAPM
- 20.7
- Favorite unit
- Slinger 13 fielded
- Total score
- 10,855
- Military score
- 2,615
- Economic score
- 8,060
- Kills score
- 180
- Units killed
- 7
- Units lost
- 33
- Buildings razed
- 0
- Largest army
- 29
- First expansion
- 11:39
Age path
BastClassical · Est. start 3:47
NephthysHeroic · Est. start 11:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Matmrtdmrhn
Score
Combat and army
Matmrtdmrhn
33
Units killed
7
6
Units lost
33
6
Buildings razed
0
42
Largest army
29
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Mat
Army · 42Units
Technologies5 researched · 2 pre-queued
Buildings ›8 types
God powers ›None invoked
No god powers recorded.