Advanced match analysis
baruahbijit8 vs Mo Yung
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 14646
- Duration
- 33:35
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
baruahbijit8
Loki · Elo 306 +22
33:35
Match length
Defeated
Mo Yung
Ra · Elo 390 -22
38.1% win probability
Pre-match · Mo Yung favored · Upset
win probability 61.9%
Key momentsIn match order
baruahbijit8
Loki · Blue- EAPM
- 18.3
- Favorite unit
- Hersir 30 fielded
- Total score
- 45,016
- Military score
- 17,593
- Economic score
- 22,879
- Kills score
- 4,881
- Units killed
- 142
- Units lost
- 70
- Buildings razed
- 8
- Largest army
- 113
- First expansion
- 20:44
Age path
HeimdallClassical · Research start 4:32
BragiHeroic · Research start 10:23
HelMythic · Research start 25:55
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Large army production113 military units
Most Kills
Mo Yung
Ra · Red- EAPM
- 28.4
- Favorite unit
- —
- Total score
- 74,262
- Military score
- 36,066
- Economic score
- 36,170
- Kills score
- 2,090
- Units killed
- 70
- Units lost
- 147
- Buildings razed
- 5
- Largest army
- 0
- First expansion
- 15:56
Age path
BastClassical · Research start 3:54
SobekHeroic · Research start 11:46
HorusMythic · Research start 30:04
Opening read
Multi-TC boom4 expansion build events
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
baruahbijit8Mo Yung
Score
Combat and army
baruahbijit8Mo Yung
142
Units killed
70
70
Units lost
147
8
Buildings razed
5
113
Largest army
0
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
baruahbijit8
Army · 113Units
Technologies17 researched
Buildings ›11 types
God powers ›3 invoked
Mo Yung
Army · 0Units
No military units recorded.