Advanced match analysis
LDB vs Kokiri
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 12299
- Duration
- 9:23
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
LDB
Isis · Elo 1338 -5
9:23
Match length
Winner
Kokiri
Tezcatlipoca · Elo 1636 +5
15.2% win probability
Pre-match · Kokiri favored
win probability 84.8%
Key momentsIn match order
LDB
Isis · Blue- EAPM
- 35.5
- Favorite unit
- Axeman 18 fielded
- Total score
- 7,520
- Military score
- 1,889
- Economic score
- 5,313
- Kills score
- 318
- Units killed
- 12
- Units lost
- 31
- Buildings razed
- 0
- Largest army
- 20
- First expansion
- 8:05
Age path
BastClassical · Research start 3:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Most Improvements
Kokiri
Tezcatlipoca · Purple- EAPM
- 35.2
- Favorite unit
- Tequihua Archer 17 fielded
- Total score
- 10,649
- Military score
- 6,205
- Economic score
- 3,951
- Kills score
- 541
- Units killed
- 31
- Units lost
- 15
- Buildings razed
- 2
- Largest army
- 44
- First expansion
- —
Age path
MalinalxochitlClassical · Research start 4:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
LDBKokiri
Score
Combat and army
LDBKokiri
12
Units killed
31
31
Units lost
15
0
Buildings razed
2
20
Largest army
44
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.