Advanced match analysis
Stretch vs Vayce
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 20992
- Duration
- 30:27
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
Stretch
Susanoo · Elo 1173 -19
30:27
Match length
Winner
Vayce
Fuxi · Elo 1151 +19
53.2% win probability
Pre-match · Stretch favored · Upset
win probability 46.8%
Key momentsIn match order
Stretch
Susanoo · Blue- EAPM
- 63.5
- Favorite unit
- Naginata Rider 126 fielded
- Total score
- 33,563
- Military score
- 9,892
- Economic score
- 16,653
- Kills score
- 7,018
- Units killed
- 237
- Units lost
- 316
- Buildings razed
- 10
- Largest army
- 381
- First expansion
- 10:00
Age path
Inari OkamiClassical · Est. start 3:41
RaijinHeroic · Est. start 14:31
WatatsumiMythic · Est. start 24:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy8,000 total resource volume
Large army production381 military units
Most Deaths
Most Resources
Vayce
Fuxi · Orange- EAPM
- 86.2
- Favorite unit
- White Horse Cavalry 142 fielded
- Total score
- 54,208
- Military score
- 23,033
- Economic score
- 19,884
- Kills score
- 11,328
- Units killed
- 319
- Units lost
- 237
- Buildings razed
- 42
- Largest army
- 472
- First expansion
- 19:31
Age path
ChiyouClassical · Est. start 4:08
GoumangHeroic · Est. start 9:47
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,900 total resource volume
Large army production472 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
StretchVayce
Score
Combat and army
StretchVayce
237
Units killed
319
316
Units lost
237
10
Buildings razed
42
381
Largest army
472
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,900 total volume›
Stretch
Bought
Sold
Total player market volume8,000
Vayce
Bought
Sold
Total player market volume5,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.