Replay-derived match flow, timings, and composition.

Advanced match analysis

Stretch vs Vayce

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
20992
Duration
30:27
Patch
19.17020
Played
· 12 hours ago
Alfheim map preview
MapAlfheim
Defeated
Stretch Susanoo · Elo 1173 -19
30:27 Match length
Winner
Vayce Fuxi · Elo 1151 +19
53.2% win probability Pre-match · Stretch favored · Upset win probability 46.8%
Key momentsIn match order
First pressure
4:35 Vayce Imperial Academy
Fastest Classical
4:41* Stretch Inari Okami · estimated
Armory timing
7:01 Vayce Armory
Market timing
8:32 Vayce Market
First extra TC
10:00 Stretch Town Center
Fastest Heroic
11:02* Vayce Goumang · estimated
Fortress timing
16:45 Stretch Castle
Fastest Mythic
26:03* Stretch Watatsumi · estimated

Stretch

Susanoo · Blue
Loss 1173 -19
EAPM
63.5
Favorite unit
Naginata Rider
126 fielded
Total score
33,563
Military score
9,892
Economic score
16,653
Kills score
7,018
Units killed
237
Units lost
316
Buildings razed
10
Largest army
381
First expansion
10:00
Age path
Inari OkamiClassical · Est. start 3:41
RaijinHeroic · Est. start 14:31
WatatsumiMythic · Est. start 24:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy8,000 total resource volume
Large army production381 military units
Most Deaths Most Resources

Vayce

Fuxi · Orange
Win 1151 +19
EAPM
86.2
Favorite unit
White Horse Cavalry
142 fielded
Total score
54,208
Military score
23,033
Economic score
19,884
Kills score
11,328
Units killed
319
Units lost
237
Buildings razed
42
Largest army
472
First expansion
19:31
Age path
ChiyouClassical · Est. start 4:08
GoumangHeroic · Est. start 9:47
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,900 total resource volume
Large army production472 military units
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

StretchVayce
Score
Total score Vayce
33,56338%54,20862%
Military score Vayce
9,89230%23,03370%
Economic score Vayce
16,65346%19,88454%
Kills score Vayce
7,01838%11,32862%
Combat and army
StretchVayce
237 Units killed 319
316 Units lost 237
10 Buildings razed 42
381 Largest army 472

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,900 total volume

Stretch

Bought

Food3,200

Sold

Wood4,800
Total player market volume8,000

Vayce

Bought

Food200

Sold

Food1,500
Wood4,200
Total player market volume5,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Stretch

Army · 381

Units

Naginata Rider126
Yumi Horse Archer94
Samurai81
Bushi17
Oyumi17
Yari Spearman16
Shinobi10
Onna Musha8
Raiju5
Yumi Archer4
Kitsune3

Technologies10 researched · 3 pre-queued

Husbandry10:45
Pickaxe10:55
Hand Axe10:57
Copper Armor13:44
Copper Weapons13:44
Shaft MinePre-queued · 15:26
Bow Saw16:39
Copper Shields18:40
Bronze Weapons18:40
Bronze Armor18:40
Plow23:42
Bronze ShieldsPre-queued · 25:01
Iron WeaponsPre-queued · 25:01
Buildings 14 types
Farm38
House16
Watermill16
Stable Japanese9
Castle8
Wall8
Mining Camp Japanese7
Dojo5
Shrine Japanese5
Guardhouse2
Town Center2
Armory1
Market1
Temple1
God powers 8 invoked
Kusanagi3
Swampland3
Dragon Typhoon1
Thunder Burst1

Vayce

Army · 472

Units

White Horse Cavalry142
Dao Swordsman76
Chu Ko Nu67
Fire Archer63
Ge Halberdier49
Tiger Cavalry20
Wuzu Javelineer19
Pioneer17
Tao Wu13
Siege Crossbow2
Jiang Zi Ya1
Nezha Child1
Nezha Youth1
Sage1

Technologies16 researched · 5 pre-queued

Hand Axe5:09
Husbandry7:32
Plow7:33
Pickaxe7:36
Medium Infantry10:58
Shaft MinePre-queued · 11:38
Bow SawPre-queued · 14:16
Medium Archers15:10
Copper Armor15:30
Ballistics16:04
Copper Shields16:05
Heavy Archers16:43
Copper Weapons16:55
Heavy Infantry24:53
Bronze Armor26:50
Bronze ShieldsPre-queued · 26:50
Bronze WeaponsPre-queued · 26:51
Champion ArchersPre-queued · 29:23
Iron Armor30:17
Iron Weapons30:17
Heavy Cavalry30:25
Buildings 12 types
Farm24
House17
Silo13
Baolei7
Imperial Academy3
Machine Workshop3
Military Camp3
Temple3
Market2
Town Center2
Armory1
Wall1
God powers 4 invoked
Forest Protection2
Lightning Weapons1
The Peach Blossom Spring1