Replay-derived match flow, timings, and composition.

Advanced match analysis

Tamamo-no-Mae vs Zerrer

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
13019
Duration
37:49
Patch
19.17020
Played
· 12 hours ago
Oasis map preview
MapOasis
Winner
Tamamo-no-Mae Amaterasu · Elo 1570 +19
37:49 Match length
Defeated
Zerrer Hades · Elo 1591 -19
47.0% win probability Pre-match · Zerrer favored · Upset win probability 53.0%
Key momentsIn match order
Fastest Classical
3:41* Zerrer Athena · estimated
First pressure
4:02 Zerrer Military Academy
Armory timing
10:54 Zerrer Armory
Fastest Heroic
13:39* Zerrer Apollo · estimated
Fortress timing
14:00 Zerrer Fortress
First extra TC
20:15 Tamamo-no-Mae Town Center
Fastest Mythic
22:34* Zerrer Artemis · estimated
Market timing
23:13 Tamamo-no-Mae Market

Tamamo-no-Mae

Amaterasu · Blue
Win 1570 +19
EAPM
50.5
Favorite unit
Samurai
214 fielded
Total score
86,171
Military score
33,150
Economic score
37,314
Kills score
15,772
Units killed
587
Units lost
433
Buildings razed
40
Largest army
487
First expansion
20:15
Age path
MinakatatomiClassical · Research start 3:06
RaijinHeroic · Research start 13:31
TakemikazuchiMythic · Research start 22:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Large army production487 military units
Highest Score Most Improvements Most Kills Most Resources

Zerrer

Hades · Red
Loss 1591 -19
EAPM
63.4
Favorite unit
Hypaspist
188 fielded
Total score
54,670
Military score
15,710
Economic score
27,838
Kills score
11,196
Units killed
329
Units lost
585
Buildings razed
24
Largest army
569
First expansion
20:45
Age path
AthenaClassical · Est. start 2:41
ApolloHeroic · Est. start 12:24
ArtemisMythic · Est. start 20:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling63 wall build events
Market economy6,500 total resource volume
Large army production569 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Tamamo-no-MaeZerrer
Score
Total score Tamamo-no-Mae
86,17161%54,67039%
Military score Tamamo-no-Mae
33,15068%15,71032%
Economic score Tamamo-no-Mae
37,31457%27,83843%
Kills score Tamamo-no-Mae
15,77258%11,19642%
Combat and army
Tamamo-no-MaeZerrer
587 Units killed 329
433 Units lost 585
40 Buildings razed 24
487 Largest army 569

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,500 total volume

Tamamo-no-Mae

Bought

No buys

Sold

No sells

Total player market volume0

Zerrer

Bought

No buys

Sold

Food500
Wood6,000
Total player market volume6,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tamamo-no-Mae

Army · 487

Units

Samurai214
Shinobi115
Yumi Archer87
Bushi22
Naginata Rider21
Yari Spearman15
Daimyo9
Kitsune2
Onmyoji2

Technologies16 researched

Hand Axe3:25
Pickaxe3:26
Husbandry9:53
Copper Weapons12:33
Copper Armor12:39
Copper Shields14:34
Ballistics14:34
Shaft Mine16:08
Bow Saw17:08
Plow20:44
Bronze Weapons22:37
Bronze Armor22:37
Bronze Shields22:41
Iron Shields25:39
Iron Weapons28:56
Iron Armor28:56
Buildings 14 types
House44
Farm39
Wall19
Watermill15
Dojo9
Castle7
Mining Camp Japanese7
Stable Japanese6
Shrine Japanese5
Guardhouse4
Town Center3
Temple2
Armory1
Market1
God powers 10 invoked
Solar Shield7
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

Zerrer

Army · 569

Units

Hypaspist188
Hoplite155
Peltast97
Toxotes91
Achilles9
Ajax9
Helepolis4
Chimera3
Chiron3
Manticore3
Perseus3
Petrobolos3
Minotaur1

Technologies11 researched · 11 pre-queued

Pickaxe3:55
Hand Axe3:56
Husbandry6:00
Medium Infantry9:51
Medium ArchersPre-queued · 9:53
Heavy Archers12:56
Heavy Infantry12:57
PlowPre-queued · 14:45
Copper Weapons16:50
Copper Armor16:50
Copper ShieldsPre-queued · 16:51
Bow SawPre-queued · 21:42
Shaft MinePre-queued · 21:44
Champion ArchersPre-queued · 22:01
Champion InfantryPre-queued · 22:02
Bronze WeaponsPre-queued · 23:09
Bronze ArmorPre-queued · 23:10
Bronze ShieldsPre-queued · 23:10
BallisticsPre-queued · 23:10
Iron Weapons26:18
Iron Armor26:18
Iron Shields26:19
Buildings 13 types
Wall63
Farm36
House27
Storehouse19
Granary7
Archery Range6
Market6
Military Academy6
Sentry Tower5
Town Center4
Armory2
Fortress2
Temple1
God powers 4 invoked
Earthquake1
Restoration1
Sentinel1
Underworld Passage1