Advanced match analysis
Tamamo-no-Mae vs Zerrer
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 13019
- Duration
- 37:49
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
Tamamo-no-Mae
Amaterasu · Elo 1570 +19
37:49
Match length
Defeated
Zerrer
Hades · Elo 1591 -19
47.0% win probability
Pre-match · Zerrer favored · Upset
win probability 53.0%
Key momentsIn match order
Tamamo-no-Mae
Amaterasu · Blue- EAPM
- 50.5
- Favorite unit
- Samurai 214 fielded
- Total score
- 86,171
- Military score
- 33,150
- Economic score
- 37,314
- Kills score
- 15,772
- Units killed
- 587
- Units lost
- 433
- Buildings razed
- 40
- Largest army
- 487
- First expansion
- 20:15
Age path
MinakatatomiClassical · Research start 3:06
RaijinHeroic · Research start 13:31
TakemikazuchiMythic · Research start 22:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Large army production487 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Zerrer
Hades · Red- EAPM
- 63.4
- Favorite unit
- Hypaspist 188 fielded
- Total score
- 54,670
- Military score
- 15,710
- Economic score
- 27,838
- Kills score
- 11,196
- Units killed
- 329
- Units lost
- 585
- Buildings razed
- 24
- Largest army
- 569
- First expansion
- 20:45
Age path
AthenaClassical · Est. start 2:41
ApolloHeroic · Est. start 12:24
ArtemisMythic · Est. start 20:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling63 wall build events
Market economy6,500 total resource volume
Large army production569 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Tamamo-no-MaeZerrer
Score
Combat and army
Tamamo-no-MaeZerrer
587
Units killed
329
433
Units lost
585
40
Buildings razed
24
487
Largest army
569
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,500 total volume›
Tamamo-no-Mae
Bought
No buys
Sold
No sells
Total player market volume0
Zerrer
Bought
No buys
Sold
Total player market volume6,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.