Advanced match analysis
ChasingTheSun vs RaRaRasputin
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 8636
- Duration
- 48:07
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
ChasingTheSun
Susanoo · Elo 1992 +16
48:07
Match length
Defeated
RaRaRasputin
Ra · Elo 1959 -16
54.7% win probability
Pre-match · ChasingTheSun favored
win probability 45.3%
Key momentsIn match order
ChasingTheSun
Susanoo · Blue- EAPM
- 105.5
- Favorite unit
- Naginata Rider 984 fielded
- Total score
- 125,291
- Military score
- 59,069
- Economic score
- 32,623
- Kills score
- 33,661
- Units killed
- 1,056
- Units lost
- 1,007
- Buildings razed
- 36
- Largest army
- 2,081
- First expansion
- 4:28
Age path
MinakatatomiClassical · Research start 3:03
FujinHeroic · Research start 8:35
WatatsumiMythic · Research start 20:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling95 wall build events
Market economy19,000 total resource volume
Large army production2,081 military units
Highest Score
Most Improvements
Most Kills
Most Resources
RaRaRasputin
Ra · Red- EAPM
- 101.9
- Favorite unit
- Chariot Archer 417 fielded
- Total score
- 83,593
- Military score
- 28,984
- Economic score
- 26,998
- Kills score
- 27,611
- Units killed
- 949
- Units lost
- 1,074
- Buildings razed
- 54
- Largest army
- 1,144
- First expansion
- 3:53
Age path
BastClassical · Research start 2:52
SobekHeroic · Est. start 7:45
OsirisMythic · Est. start 20:46
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling11 wall build events
Market economy9,800 total resource volume
Large army production1,144 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ChasingTheSunRaRaRasputin
Score
Combat and army
ChasingTheSunRaRaRasputin
1,056
Units killed
949
1,007
Units lost
1,074
36
Buildings razed
54
2,081
Largest army
1,144
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 28,800 total volume›
ChasingTheSun
Bought
Sold
Total player market volume19,000
RaRaRasputin
Bought
Sold
Total player market volume9,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.