Replay-derived match flow, timings, and composition.

Advanced match analysis

Lionized vs lukamilonik

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
23093
Duration
16:08
Patch
19.17020
Played
· 1 day ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Lionized Poseidon · Elo 1098 -16
16:08 Match length
Winner
lukamilonik Poseidon · Elo 1121 +16
46.7% win probability Pre-match · lukamilonik favored win probability 53.3%
Key momentsIn match order
First pressure
3:45 lukamilonik Stable
Fastest Classical
4:07* Lionized Hermes · estimated
Armory timing
7:55 Lionized Armory
Market timing
8:03 Lionized Market
First extra TC
8:26 Lionized Town Center

Lionized

Poseidon · Blue
Loss 1098 -16
EAPM
41.0
Favorite unit
Hippeus
27 fielded
Total score
15,965
Military score
4,706
Economic score
10,238
Kills score
1,051
Units killed
30
Units lost
47
Buildings razed
0
Largest army
35
First expansion
8:26
Age path
HermesClassical · Est. start 3:07
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling27 wall build events
Most Deaths Most Improvements Most Resources

lukamilonik

Poseidon · Red
Win 1121 +16
EAPM
28.1
Favorite unit
Hippeus
80 fielded
Total score
16,820
Military score
9,245
Economic score
6,312
Kills score
1,305
Units killed
48
Units lost
30
Buildings razed
4
Largest army
93
First expansion
—
Age path
HermesClassical · Est. start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production93 military units
Highest Score Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Lionizedlukamilonik
Score
Total score lukamilonik
15,96549%16,82051%
Military score lukamilonik
4,70634%9,24566%
Economic score Lionized
10,23862%6,31238%
Kills score lukamilonik
1,05145%1,30555%
Combat and army
Lionizedlukamilonik
30 Units killed 48
47 Units lost 30
0 Buildings razed 4
35 Largest army 93

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lionized

Army · 35

Units

Hippeus27
Centaur4
Theseus3
Atalanta1

Technologies2 researched · 4 pre-queued

Pickaxe7:43
Medium Cavalry10:56
Copper WeaponsPre-queued · 13:18
Copper ArmorPre-queued · 13:18
Copper ShieldsPre-queued · 13:20
BallisticsPre-queued · 13:20
Buildings 10 types
Wall27
Farm18
House8
Storehouse5
Stable3
Town Center3
Granary2
Market2
Temple2
Armory1
God powers 3 invoked
Cease Fire2
Lure1

lukamilonik

Army · 93

Units

Hippeus80
Centaur9
Atalanta3
Theseus1

Technologies2 researched

Medium Cavalry7:10
Pickaxe11:14
Buildings 6 types
House17
Granary4
Storehouse3
Stable2
Armory1
Temple1
God powers 1 invoked
Lure1