Advanced match analysis
Lionized vs lukamilonik
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 23093
- Duration
- 16:08
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
Lionized
Poseidon · Elo 1098 -16
16:08
Match length
Winner
lukamilonik
Poseidon · Elo 1121 +16
46.7% win probability
Pre-match · lukamilonik favored
win probability 53.3%
Key momentsIn match order
Lionized
Poseidon · Blue- EAPM
- 41.0
- Favorite unit
- Hippeus 27 fielded
- Total score
- 15,965
- Military score
- 4,706
- Economic score
- 10,238
- Kills score
- 1,051
- Units killed
- 30
- Units lost
- 47
- Buildings razed
- 0
- Largest army
- 35
- First expansion
- 8:26
Age path
HermesClassical · Est. start 3:07
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling27 wall build events
Most Deaths
Most Improvements
Most Resources
lukamilonik
Poseidon · Red- EAPM
- 28.1
- Favorite unit
- Hippeus 80 fielded
- Total score
- 16,820
- Military score
- 9,245
- Economic score
- 6,312
- Kills score
- 1,305
- Units killed
- 48
- Units lost
- 30
- Buildings razed
- 4
- Largest army
- 93
- First expansion
- —
Age path
HermesClassical · Est. start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production93 military units
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Lionizedlukamilonik
Score
Combat and army
Lionizedlukamilonik
30
Units killed
48
47
Units lost
30
0
Buildings razed
4
35
Largest army
93
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.