Advanced match analysis
Mayo vs Gk
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 27325
- Duration
- 18:29
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Mayo
Gaia · Elo 1401 +4
18:29
Match length
Defeated
Gk
Demeter · Elo 1067 -4
87.2% win probability
Pre-match · Mayo favored
win probability 12.8%
Key momentsIn match order
Mayo
Gaia · Blue- EAPM
- 38.7
- Favorite unit
- Murmillo 45 fielded
- Total score
- 37,897
- Military score
- 15,080
- Economic score
- 21,086
- Kills score
- 1,763
- Units killed
- 77
- Units lost
- 20
- Buildings razed
- 1
- Largest army
- 87
- First expansion
- 8:27
Age path
OceanusClassical · Research start 3:15
TheiaHeroic · Est. start 10:11
AtlasMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production87 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Gk
Demeter · Red- EAPM
- 34.6
- Favorite unit
- Hippeus 19 fielded
- Total score
- 14,203
- Military score
- 3,630
- Economic score
- 9,921
- Kills score
- 684
- Units killed
- 21
- Units lost
- 77
- Buildings razed
- 0
- Largest army
- 43
- First expansion
- —
Age path
PanClassical · Est. start 3:02
HestiaHeroic · Est. start 14:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
MayoGk
Score
Combat and army
MayoGk
77
Units killed
21
20
Units lost
77
1
Buildings razed
0
87
Largest army
43
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Mayo
Army · 87Units
Technologies14 researched · 2 pre-queued
Buildings ›9 types
God powers ›4 invoked
Gk
Army · 43Units
Lykaon Villager1