Replay-derived match flow, timings, and composition.

Advanced match analysis

Mayo vs Gk

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
27325
Duration
18:29
Patch
19.17020
Played
· 13 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Mayo Gaia · Elo 1401 +4
18:29 Match length
Defeated
Gk Demeter · Elo 1067 -4
87.2% win probability Pre-match · Mayo favored win probability 12.8%
Key momentsIn match order
Fastest Classical
4:02* Gk Pan · estimated
First pressure
4:20 Mayo Military Barracks
First extra TC
8:27 Mayo Town Center
Armory timing
8:41 Mayo Armory
Fastest Heroic
11:26* Mayo Theia · estimated
Fortress timing
13:12 Mayo Palace

Mayo

Gaia · Blue
Win 1401 +4
EAPM
38.7
Favorite unit
Murmillo
45 fielded
Total score
37,897
Military score
15,080
Economic score
21,086
Kills score
1,763
Units killed
77
Units lost
20
Buildings razed
1
Largest army
87
First expansion
8:27
Age path
OceanusClassical · Research start 3:15
TheiaHeroic · Est. start 10:11
AtlasMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production87 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Gk

Demeter · Red
Loss 1067 -4
EAPM
34.6
Favorite unit
Hippeus
19 fielded
Total score
14,203
Military score
3,630
Economic score
9,921
Kills score
684
Units killed
21
Units lost
77
Buildings razed
0
Largest army
43
First expansion
—
Age path
PanClassical · Est. start 3:02
HestiaHeroic · Est. start 14:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

MayoGk
Score
Total score Mayo
37,89773%14,20327%
Military score Mayo
15,08081%3,630
Economic score Mayo
21,08668%9,92132%
Kills score Mayo
1,76372%68428%
Combat and army
MayoGk
77 Units killed 21
20 Units lost 77
1 Buildings razed 0
87 Largest army 43

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mayo

Army · 87

Units

Murmillo45
Arcus15
Contarius15
Destroyer5
Oracle3
Caladria2
Dryad2

Technologies14 researched · 2 pre-queued

Pickaxe2:58
Hand Axe3:41
Husbandry5:12
Shaft Mine8:35
Plow10:56
Medium Infantry11:03
Medium Archers11:05
Copper ArmorPre-queued · 11:11
Heavy InfantryPre-queued · 11:29
Copper Weapons11:35
Bronze Armor12:41
Heavy Archers13:58
Bow Saw14:35
Bronze Weapons15:17
Ballistics17:05
Copper Shields17:06
Buildings 9 types
Farm9
Manor8
Military Barracks6
Economic Guild4
Town Center2
Armory1
Counter Barracks1
Palace1
Temple1
God powers 4 invoked
Gaia Forest2
Carnivora1
Hesperides Tree1

Gk

Army · 43

Units

Hippeus19
Peltast9
Toxotes8
Orpheus3
Iolaus2
Icarus1
Lykaon Villager1

Technologies6 researched

Husbandry8:26
Medium Cavalry10:45
Medium Archers10:45
Copper Weapons10:56
Plow11:11
Copper Armor11:36
Buildings 8 types
Farm10
House9
Storehouse4
Archery Range2
Granary2
Stable2
Armory1
Temple1
God powers 4 invoked
Arcadian Meadow2
Communal Hearth1
Wither1