Replay-derived match flow, timings, and composition.

Advanced match analysis

Dani_Beagle10 vs Eisendorn

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
27670
Duration
29:18
Patch
19.17020
Played
· 13 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Dani_Beagle10 Kronos · Elo 1176 +14
29:18 Match length
Defeated
Eisendorn Ra · Elo 1098 -14
61.0% win probability Pre-match · Dani_Beagle10 favored win probability 39.0%
Key momentsIn match order
Fastest Classical
3:14* Dani_Beagle10 Prometheus · estimated
First pressure
4:37 Dani_Beagle10 Counter Barracks
Armory timing
7:39 Eisendorn Armory
Market timing
8:40 Eisendorn Market
Fortress timing
10:14 Eisendorn Migdol Stronghold
Fastest Heroic
10:24* Eisendorn Sobek · estimated
First extra TC
14:07 Dani_Beagle10 Town Center
Fastest Mythic
25:00* Dani_Beagle10 Helios · estimated

Dani_Beagle10

Kronos · Blue
Win 1176 +14
EAPM
25.3
Favorite unit
Murmillo
51 fielded
Total score
63,579
Military score
28,422
Economic score
30,136
Kills score
5,058
Units killed
189
Units lost
124
Buildings razed
10
Largest army
178
First expansion
14:07
Age path
PrometheusClassical · Research start 2:14
HyperionHeroic · Research start 12:32
HeliosMythic · Research start 23:00
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling43 wall build events
Large army production178 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Eisendorn

Ra · Yellow
Loss 1098 -14
EAPM
45.7
Favorite unit
Axeman
78 fielded
Total score
38,445
Military score
17,840
Economic score
16,645
Kills score
4,026
Units killed
128
Units lost
193
Buildings razed
5
Largest army
236
First expansion
14:09
Age path
PtahClassical · Research start 3:14
SobekHeroic · Est. start 9:09
HorusMythic · Est. start 25:17
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Market economy6,700 total resource volume
Large army production236 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Dani_Beagle10Eisendorn
Score
Total score Dani_Beagle10
63,57962%38,44538%
Military score Dani_Beagle10
28,42261%17,84039%
Economic score Dani_Beagle10
30,13664%16,64536%
Kills score Dani_Beagle10
5,05856%4,02644%
Combat and army
Dani_Beagle10Eisendorn
189 Units killed 128
124 Units lost 193
10 Buildings razed 5
178 Largest army 236

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,700 total volume

Dani_Beagle10

Bought

No buys

Sold

No sells

Total player market volume0

Eisendorn

Bought

Food200

Sold

Wood6,500
Total player market volume6,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dani_Beagle10

Army · 178

Units

Murmillo51
Arcus35
Katapeltes31
Oracle Hero20
Contarius16
Turma10
Fire Siphon4
Oracle4
Cheiroballista3
Satyr3
Promethean1

Technologies25 researched

Medium Archers9:31
Medium Infantry9:43
Heavy Infantry14:18
Heavy Archers14:37
Plow15:56
Husbandry15:57
Pickaxe16:43
Copper Armor16:50
Copper Weapons16:51
Hand Axe18:06
Bronze Weapons19:43
Bronze Armor19:44
Copper Shields19:44
Ballistics19:44
Shaft Mine20:15
Bow Saw20:16
Heavy Cavalry23:40
Bronze Shields24:03
Champion Infantry25:12
Champion Archers25:13
Iron Armor27:15
Iron Weapons27:15
Iron Shields27:16
Champion Cavalry27:50
Bronze Wall27:59
Buildings 10 types
Wall43
Farm26
Manor8
Military Barracks7
Counter Barracks4
Town Center4
Palace3
Economic Guild2
Armory1
Temple1
God powers 16 invoked
Valor10
Chaos2
Deconstruction2
Vortex2

Eisendorn

Army · 236

Units

Axeman78
Slinger55
Camel Rider51
Chariot Archer28
Spearman7
Avenger6
Siege Tower5
War Elephant5
Petsuchos1

Technologies11 researched · 4 pre-queued

PickaxePre-queued · 1:17
Hand AxePre-queued · 12:42
Plow15:31
Heavy Camel RidersPre-queued · 18:31
Medium Axemen19:50
Heavy Axemen21:10
Ballistics23:51
Copper Weapons23:54
Copper Armor23:54
Champion Camel RidersPre-queued · 25:37
Copper Shields25:40
Bronze Weapons26:18
Bronze Armor26:18
Medium Spearmen26:27
Medium Slingers26:27
Buildings 17 types
Farm36
House21
Barracks17
Wall13
Granary6
Migdol Stronghold6
Mining Camp6
Obelisk6
Sentry Tower4
Temple4
Lumber Camp3
Town Center3
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 3 invoked
Locust Swarm1
Shifting Sands1
Tornado1