Advanced match analysis
Dani_Beagle10 vs Eisendorn
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 27670
- Duration
- 29:18
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Dani_Beagle10
Kronos · Elo 1176 +14
29:18
Match length
Defeated
Eisendorn
Ra · Elo 1098 -14
61.0% win probability
Pre-match · Dani_Beagle10 favored
win probability 39.0%
Key momentsIn match order
Dani_Beagle10
Kronos · Blue- EAPM
- 25.3
- Favorite unit
- Murmillo 51 fielded
- Total score
- 63,579
- Military score
- 28,422
- Economic score
- 30,136
- Kills score
- 5,058
- Units killed
- 189
- Units lost
- 124
- Buildings razed
- 10
- Largest army
- 178
- First expansion
- 14:07
Age path
PrometheusClassical · Research start 2:14
HyperionHeroic · Research start 12:32
HeliosMythic · Research start 23:00
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling43 wall build events
Large army production178 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Eisendorn
Ra · Yellow- EAPM
- 45.7
- Favorite unit
- Axeman 78 fielded
- Total score
- 38,445
- Military score
- 17,840
- Economic score
- 16,645
- Kills score
- 4,026
- Units killed
- 128
- Units lost
- 193
- Buildings razed
- 5
- Largest army
- 236
- First expansion
- 14:09
Age path
PtahClassical · Research start 3:14
SobekHeroic · Est. start 9:09
HorusMythic · Est. start 25:17
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Market economy6,700 total resource volume
Large army production236 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Dani_Beagle10Eisendorn
Score
Combat and army
Dani_Beagle10Eisendorn
189
Units killed
128
124
Units lost
193
10
Buildings razed
5
178
Largest army
236
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,700 total volume›
Dani_Beagle10
Bought
No buys
Sold
No sells
Total player market volume0
Eisendorn
Bought
Sold
Total player market volume6,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.