Advanced match analysis
MYSTICTATOR vs Boniface
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 21305
- Duration
- 20:39
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
MYSTICTATOR
Isis · Elo 938 -13
20:39
Match length
Winner
Boniface
Tsukuyomi · Elo 1038 +13
36.0% win probability
Pre-match · Boniface favored
win probability 64.0%
Key momentsIn match order
MYSTICTATOR
Isis · Cyan- EAPM
- 21.1
- Favorite unit
- Spearman 10 fielded
- Total score
- 22,935
- Military score
- 7,866
- Economic score
- 14,772
- Kills score
- 325
- Units killed
- 15
- Units lost
- 62
- Buildings razed
- 0
- Largest army
- 26
- First expansion
- —
Age path
BastClassical · Est. start 3:42
SobekHeroic · Est. start 12:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Most Deaths
Most Improvements
Boniface
Tsukuyomi · Red- EAPM
- 29.6
- Favorite unit
- Naginata Rider 19 fielded
- Total score
- 32,747
- Military score
- 11,732
- Economic score
- 19,592
- Kills score
- 1,724
- Units killed
- 62
- Units lost
- 15
- Buildings razed
- 13
- Largest army
- 51
- First expansion
- 11:32
Age path
Inari OkamiClassical · Research start 3:14
FujinHeroic · Research start 13:42
WatatsumiMythic · Research start 17:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
MYSTICTATORBoniface
Score
Combat and army
MYSTICTATORBoniface
15
Units killed
62
62
Units lost
15
0
Buildings razed
13
26
Largest army
51
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.