Advanced match analysis
Papa_Jeffito vs MD43
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 17374
- Duration
- 19:41
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
Papa_Jeffito
Odin · Elo 1827 +1
19:41
Match length
Defeated
MD43
Thor · Elo 1222 -1
97.0% win probability
Pre-match · Papa_Jeffito favored
win probability 3.0%
Key momentsIn match order
Papa_Jeffito
Odin · Red- EAPM
- 85.5
- Favorite unit
- Throwing Axeman 36 fielded
- Total score
- 32,823
- Military score
- 14,711
- Economic score
- 16,462
- Kills score
- 1,650
- Units killed
- 65
- Units lost
- 27
- Buildings razed
- 7
- Largest army
- 89
- First expansion
- 14:02
Age path
FreyjaClassical · Research start 2:57
SkadiHeroic · Est. start 10:03
BaldrMythic · Est. start 16:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Market economy600 total resource volume
Large army production89 military units
Highest Score
Most Kills
Most Resources
MD43
Thor · Cyan- EAPM
- 40.2
- Favorite unit
- Hirdman 35 fielded
- Total score
- 27,945
- Military score
- 11,728
- Economic score
- 15,477
- Kills score
- 740
- Units killed
- 31
- Units lost
- 65
- Buildings razed
- 1
- Largest army
- 92
- First expansion
- 7:47
Age path
ForsetiClassical · Research start 3:13
BragiHeroic · Est. start 12:50
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Large army production92 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Papa_JeffitoMD43
Score
Combat and army
Papa_JeffitoMD43
65
Units killed
31
27
Units lost
65
7
Buildings razed
1
89
Largest army
92
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
Papa_Jeffito
Bought
No buys
Sold
Total player market volume600
MD43
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.