Replay-derived match flow, timings, and composition.

Advanced match analysis

Papa_Jeffito vs MD43

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
17374
Duration
19:41
Patch
19.17020
Played
· 12 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Papa_Jeffito Odin · Elo 1827 +1
19:41 Match length
Defeated
MD43 Thor · Elo 1222 -1
97.0% win probability Pre-match · Papa_Jeffito favored win probability 3.0%
Key momentsIn match order
First pressure
1:44 Papa_Jeffito Hersir trained
Armory timing
3:26 MD43 Dwarven Armory
Fastest Classical
3:57* Papa_Jeffito Freyja · estimated
First extra TC
7:47 MD43 Town Center
Fastest Heroic
11:18* Papa_Jeffito Skadi · estimated
Fortress timing
12:57 Papa_Jeffito Hill Fort
Market timing
13:56 Papa_Jeffito Market
Fastest Mythic
18:17* Papa_Jeffito Baldr · estimated

Papa_Jeffito

Odin · Red
Win 1827 +1
EAPM
85.5
Favorite unit
Throwing Axeman
36 fielded
Total score
32,823
Military score
14,711
Economic score
16,462
Kills score
1,650
Units killed
65
Units lost
27
Buildings razed
7
Largest army
89
First expansion
14:02
Age path
FreyjaClassical · Research start 2:57
SkadiHeroic · Est. start 10:03
BaldrMythic · Est. start 16:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Market economy600 total resource volume
Large army production89 military units
Highest Score Most Kills Most Resources

MD43

Thor · Cyan
Loss 1222 -1
EAPM
40.2
Favorite unit
Hirdman
35 fielded
Total score
27,945
Military score
11,728
Economic score
15,477
Kills score
740
Units killed
31
Units lost
65
Buildings razed
1
Largest army
92
First expansion
7:47
Age path
ForsetiClassical · Research start 3:13
BragiHeroic · Est. start 12:50
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Large army production92 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Papa_JeffitoMD43
Score
Total score Papa_Jeffito
32,82354%27,94546%
Military score Papa_Jeffito
14,71156%11,72844%
Economic score Papa_Jeffito
16,46252%15,47748%
Kills score Papa_Jeffito
1,65069%74031%
Combat and army
Papa_JeffitoMD43
65 Units killed 31
27 Units lost 65
7 Buildings razed 1
89 Largest army 92

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Papa_Jeffito

Bought

No buys

Sold

Wood600
Total player market volume600

MD43

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Papa_Jeffito

Army · 89

Units

Throwing Axeman36
Jarl18
Raiding Cavalry14
Godi11
Hersir4
Frost Giant3
Portable Ram2
Valkyrie1

Technologies10 researched · 5 pre-queued

Pickaxe8:27
Husbandry8:28
Copper Armor9:23
Copper Weapons10:38
Medium Infantry11:10
Medium Cavalry11:10
Hand AxePre-queued · 12:00
Shaft MinePre-queued · 12:01
Heavy Infantry15:17
Bow SawPre-queued · 15:29
Heavy CavalryPre-queued · 16:28
Bronze Weapons17:00
Ballistics17:58
PlowPre-queued · 18:16
Bronze Armor19:04
Buildings 11 types
Wall36
House16
Farm15
Longhouse9
Ox Cart Building9
Great Hall5
Town Center3
Hill Fort2
Armory1
Market1
Temple1
God powers 4 invoked
Forest Fire2
Frost1
Great Hunt1

MD43

Army · 92

Units

Hirdman35
Throwing Axeman25
Berserk11
Raiding Cavalry10
Hersir7
Troll4

Technologies11 researched · 1 pre-queued

Copper Weapons4:37
Hand Axe5:43
CrenellationsPre-queued · 8:16
Medium Infantry10:42
Copper Armor11:35
Pickaxe11:51
Copper Shields12:19
Bronze Weapons13:52
Ballistics14:14
Plow14:29
Bronze Armor14:39
Medium Cavalry18:26
Buildings 11 types
House25
Wall17
Farm12
Longhouse6
Great Hall5
Ox Cart Building5
Sentry Tower5
Town Center3
Dwarven Armory1
Market1
Temple1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Healing Spring1