Replay-derived match flow, timings, and composition.

Advanced match analysis

sims machine vs xez3

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
8041
Duration
24:36
Patch
19.17020
Played
· 13 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
sims machine Freyr · Elo 942 -13
24:36 Match length
Winner
xez3 Hades · Elo 1030 +13
37.6% win probability Pre-match · xez3 favored win probability 62.4%
Key momentsIn match order
Fastest Classical
3:49* xez3 Ares · estimated
First pressure
4:04 sims machine Hersir trained
First extra TC
4:59 xez3 Town Center
Armory timing
7:37 xez3 Armory
Fastest Heroic
10:22* xez3 Aphrodite · estimated
Fortress timing
11:32 xez3 Fortress
Fastest Mythic
14:32* xez3 Hephaestus · estimated

sims machine

Freyr · Blue
Loss 942 -13
EAPM
28.7
Favorite unit
Berserk
59 fielded
Total score
38,833
Military score
14,786
Economic score
21,809
Kills score
2,238
Units killed
85
Units lost
149
Buildings razed
1
Largest army
176
First expansion
5:04
Age path
FreyjaClassical · Research start 4:00
AegirHeroic · Research start 12:15
VidarMythic · Research start 18:52
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Large army production176 military units
Most Deaths

xez3

Hades · Orange
Win 1030 +13
EAPM
37.0
Favorite unit
Hoplite
39 fielded
Total score
71,774
Military score
28,546
Economic score
37,627
Kills score
5,601
Units killed
148
Units lost
85
Buildings razed
38
Largest army
138
First expansion
4:59
Age path
AresClassical · Est. start 2:49
AphroditeHeroic · Est. start 9:07
HephaestusMythic · Est. start 12:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling13 wall build events
Large army production138 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

sims machinexez3
Score
Total score xez3
38,83335%71,77465%
Military score xez3
14,78634%28,54666%
Economic score xez3
21,80937%37,62763%
Kills score xez3
2,23829%5,60171%
Combat and army
sims machinexez3
85 Units killed 148
149 Units lost 85
1 Buildings razed 38
176 Largest army 138

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sims machine

Army · 176

Units

Berserk59
Raiding Cavalry48
Hersir22
Godi20
Throwing Axeman20
Jarl4
Portable Ram1
Rock Giant1
Valkyrie1

Technologies14 researched · 8 pre-queued

Pickaxe0:08
Hand Axe0:49
Plow8:19
Copper Weapons12:19
Copper Shields12:20
Ballistics12:22
Medium CavalryPre-queued · 12:25
Copper Armor12:37
Shaft MinePre-queued · 12:53
Bow SawPre-queued · 12:58
Medium Infantry13:36
Bronze Shields14:33
Bronze Armor14:34
Bronze Weapons14:36
Heavy Infantry14:39
Heavy Cavalry14:42
Crenellations15:49
Iron ShieldsPre-queued · 20:41
Iron ArmorPre-queued · 20:42
Iron WeaponsPre-queued · 20:44
Champion CavalryPre-queued · 20:46
Champion InfantryPre-queued · 20:51
Buildings 11 types
Farm26
House17
Wall16
Great Hall14
Hill Fort6
Sentry Tower6
Longhouse5
Armory4
Ox Cart Building3
Town Center3
Temple1
God powers 3 invoked
Gullinbursti1
Inferno1
Tempest1

xez3

Army · 138

Units

Hoplite39
Hypaspist35
Toxotes32
Petrobolos11
Peltast10
Gastraphetoros3
Achilles2
Ajax2
Helepolis2
Chiron1
Perseus1

Technologies18 researched · 5 pre-queued

Pickaxe3:19
Hand AxePre-queued · 3:20
HusbandryPre-queued · 6:02
Plow10:39
Shaft MinePre-queued · 10:41
Bow SawPre-queued · 10:42
Medium Archers12:17
Medium Infantry14:05
Crenellations15:09
Copper Weapons15:15
Copper Armor15:16
Copper Shields15:16
Ballistics15:19
Heavy InfantryPre-queued · 15:25
Bronze Weapons16:08
Bronze Armor16:09
Bronze Shields16:09
Heavy Archers16:23
Iron Shields16:45
Iron Armor16:46
Iron Weapons19:11
Champion Infantry20:07
Champion Archers20:10
Buildings 12 types
Farm30
House16
Storehouse15
Wall13
Military Academy7
Fortress5
Granary5
Town Center5
Archery Range4
Armory4
Sentry Tower3
Temple3
God powers 5 invoked
Plenty Vault2
Curse1
Pestilence1
Sentinel1