Advanced match analysis
sims machine vs xez3
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 8041
- Duration
- 24:36
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
sims machine
Freyr · Elo 942 -13
24:36
Match length
Winner
xez3
Hades · Elo 1030 +13
37.6% win probability
Pre-match · xez3 favored
win probability 62.4%
Key momentsIn match order
sims machine
Freyr · Blue- EAPM
- 28.7
- Favorite unit
- Berserk 59 fielded
- Total score
- 38,833
- Military score
- 14,786
- Economic score
- 21,809
- Kills score
- 2,238
- Units killed
- 85
- Units lost
- 149
- Buildings razed
- 1
- Largest army
- 176
- First expansion
- 5:04
Age path
FreyjaClassical · Research start 4:00
AegirHeroic · Research start 12:15
VidarMythic · Research start 18:52
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Large army production176 military units
Most Deaths
xez3
Hades · Orange- EAPM
- 37.0
- Favorite unit
- Hoplite 39 fielded
- Total score
- 71,774
- Military score
- 28,546
- Economic score
- 37,627
- Kills score
- 5,601
- Units killed
- 148
- Units lost
- 85
- Buildings razed
- 38
- Largest army
- 138
- First expansion
- 4:59
Age path
AresClassical · Est. start 2:49
AphroditeHeroic · Est. start 9:07
HephaestusMythic · Est. start 12:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling13 wall build events
Large army production138 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
sims machinexez3
Score
Combat and army
sims machinexez3
85
Units killed
148
149
Units lost
85
1
Buildings razed
38
176
Largest army
138
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.