Replay-derived match flow, timings, and composition.

Advanced match analysis

Uglich vs juaness1

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
26052
Duration
25:10
Patch
19.17020
Played
· 12 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Uglich Kronos · Elo 1249 +12
25:10 Match length
Defeated
juaness1 Amaterasu · Elo 1140 -12
65.2% win probability Pre-match · Uglich favored win probability 34.8%
Key momentsIn match order
Fastest Classical
3:44* Uglich Prometheus · estimated
First extra TC
5:06 Uglich Town Center
First pressure
5:17 juaness1 Stable Japanese
Armory timing
6:36 juaness1 Armory
Fastest Heroic
10:14* Uglich Hyperion · estimated
Market timing
11:10 Uglich Market
Fortress timing
13:12 Uglich Palace
Fastest Mythic
16:12* Uglich Helios · estimated

Uglich

Kronos · Blue
Win 1249 +12
EAPM
36.9
Favorite unit
Contarius
76 fielded
Total score
60,055
Military score
26,077
Economic score
29,515
Kills score
4,463
Units killed
155
Units lost
154
Buildings razed
32
Largest army
158
First expansion
5:06
Age path
PrometheusClassical · Research start 2:44
HyperionHeroic · Est. start 8:58
HeliosMythic · Est. start 14:12
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,100 total resource volume
Large army production158 military units
Highest Score Most Deaths Most Improvements Most Resources

juaness1

Amaterasu · Red
Loss 1140 -12
EAPM
23.0
Favorite unit
Shinobi
20 fielded
Total score
20,411
Military score
5,520
Economic score
10,286
Kills score
4,605
Units killed
158
Units lost
151
Buildings razed
4
Largest army
57
First expansion
10:03
Age path
MinakatatomiClassical · Research start 3:03
HachimanHeroic · Research start 11:29
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Uglichjuaness1
Score
Total score Uglich
60,05575%20,41125%
Military score Uglich
26,07783%5,520
Economic score Uglich
29,51574%10,28626%
Kills score juaness1
4,46349%4,60551%
Combat and army
Uglichjuaness1
155 Units killed 158
154 Units lost 151
32 Buildings razed 4
158 Largest army 57

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

Uglich

Bought

No buys

Sold

Food1,400
Wood1,700
Total player market volume3,100

juaness1

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Uglich

Army · 158

Units

Contarius76
Destroyer52
Turma12
Fanatic8
Oracle4
Cheiroballista3
Oracle Hero2
Katapeltes1

Technologies13 researched · 6 pre-queued

Husbandry4:32
Pickaxe6:27
Hand AxePre-queued · 6:28
Plow9:52
Crenellations11:30
Medium Infantry11:38
Copper Weapons11:39
Copper Armor11:39
Copper Shields11:41
BallisticsPre-queued · 11:41
Medium Archers12:00
Heavy Archers12:30
Heavy Infantry12:33
Heavy Cavalry12:34
Shaft Mine13:43
Bow SawPre-queued · 13:43
Champion CavalryPre-queued · 22:00
Champion InfantryPre-queued · 22:00
Champion ArchersPre-queued · 22:01
Buildings 10 types
Farm24
Manor9
Palace9
Counter Barracks3
Military Barracks3
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 17 invoked
Valor13
Deconstruction2
Chaos1
Vortex1

juaness1

Army · 57

Units

Shinobi20
Yumi Horse Archer14
Naginata Rider8
Onna Musha7
Daimyo4
Bushi3
Kitsune1

Technologies8 researched

Hand Axe3:42
Pickaxe3:48
Husbandry7:47
Copper Shields8:53
Copper Weapons8:53
Copper Armor8:55
Ballistics8:55
Shaft Mine13:36
Buildings 12 types
House28
Farm10
Watermill5
Shrine Japanese4
Mining Camp Japanese3
Town Center3
Castle2
Dojo2
Stable Japanese2
Temple2
Armory1
Guardhouse1
God powers 5 invoked
Solar Shield3
Shogun1
Shrine Of The Hunt1