Advanced match analysis
Uglich vs juaness1
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 26052
- Duration
- 25:10
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
Uglich
Kronos · Elo 1249 +12
25:10
Match length
Defeated
juaness1
Amaterasu · Elo 1140 -12
65.2% win probability
Pre-match · Uglich favored
win probability 34.8%
Key momentsIn match order
Uglich
Kronos · Blue- EAPM
- 36.9
- Favorite unit
- Contarius 76 fielded
- Total score
- 60,055
- Military score
- 26,077
- Economic score
- 29,515
- Kills score
- 4,463
- Units killed
- 155
- Units lost
- 154
- Buildings razed
- 32
- Largest army
- 158
- First expansion
- 5:06
Age path
PrometheusClassical · Research start 2:44
HyperionHeroic · Est. start 8:58
HeliosMythic · Est. start 14:12
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,100 total resource volume
Large army production158 military units
Highest Score
Most Deaths
Most Improvements
Most Resources
juaness1
Amaterasu · Red- EAPM
- 23.0
- Favorite unit
- Shinobi 20 fielded
- Total score
- 20,411
- Military score
- 5,520
- Economic score
- 10,286
- Kills score
- 4,605
- Units killed
- 158
- Units lost
- 151
- Buildings razed
- 4
- Largest army
- 57
- First expansion
- 10:03
Age path
MinakatatomiClassical · Research start 3:03
HachimanHeroic · Research start 11:29
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Uglichjuaness1
Score
Combat and army
Uglichjuaness1
155
Units killed
158
154
Units lost
151
32
Buildings razed
4
158
Largest army
57
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,100 total volume›
Uglich
Bought
No buys
Sold
Total player market volume3,100
juaness1
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.