Replay-derived match flow, timings, and composition.

Advanced match analysis

7H30LUK vs D.Gold07

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
746
Duration
17:48
Patch
19.17020
Played
· 14 hours ago
Oasis map preview
MapOasis
Winner
7H30LUK Amaterasu · Elo 940 +9
17:48 Match length
Defeated
D.Gold07 Poseidon · Elo 767 -9
73.0% win probability Pre-match · 7H30LUK favored win probability 27.0%
Key momentsIn match order
Fastest Classical
4:08* 7H30LUK Ame No Uzume · estimated
First pressure
5:56 7H30LUK Stable Japanese
First extra TC
6:44 7H30LUK Town Center
Armory timing
12:30 7H30LUK Armory
Market timing
12:32 7H30LUK Market
Fastest Heroic
15:15* 7H30LUK Raijin · estimated
Fortress timing
16:33 7H30LUK Castle

7H30LUK

Amaterasu · Blue
Win 940 +9
EAPM
46.0
Favorite unit
Shinobi
23 fielded
Total score
32,803
Military score
12,986
Economic score
17,224
Kills score
2,610
Units killed
112
Units lost
27
Buildings razed
3
Largest army
66
First expansion
6:44
Age path
Ame No UzumeClassical · Est. start 3:08
RaijinHeroic · Est. start 14:00
OkuninushiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy2,100 total resource volume
Highest Score Largest Army Most Improvements Most Kills Most Resources

D.Gold07

Poseidon · Red
Loss 767 -9
EAPM
24.2
Favorite unit
Hippeus
22 fielded
Total score
13,574
Military score
4,602
Economic score
8,267
Kills score
705
Units killed
27
Units lost
110
Buildings razed
0
Largest army
66
First expansion
9:26
Age path
HermesClassical · Research start 4:16
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

7H30LUKD.Gold07
Score
Total score 7H30LUK
32,80371%13,57429%
Military score 7H30LUK
12,98674%4,60226%
Economic score 7H30LUK
17,22468%8,26732%
Kills score 7H30LUK
2,61079%705
Combat and army
7H30LUKD.Gold07
112 Units killed 27
27 Units lost 110
3 Buildings razed 0
66 Largest army 66

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,100 total volume

7H30LUK

Bought

No buys

Sold

Wood2,100
Total player market volume2,100

D.Gold07

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

7H30LUK

Army · 66

Units

Shinobi23
Yari Spearman15
Yumi Archer10
Bushi7
Naginata Rider7
Samurai3
Yumi Horse Archer1

Technologies2 researched · 12 pre-queued

Hand Axe4:21
Pickaxe4:37
HusbandryPre-queued · 5:00
Bow SawPre-queued · 6:50
PlowPre-queued · 8:58
Copper ShieldsPre-queued · 13:03
Copper ArmorPre-queued · 13:03
Copper WeaponsPre-queued · 13:04
BallisticsPre-queued · 13:04
Bronze WeaponsPre-queued · 16:06
Bronze ArmorPre-queued · 16:06
Bronze ShieldsPre-queued · 16:07
Iron WeaponsPre-queued · 17:47
Iron ShieldsPre-queued · 17:48
Buildings 14 types
Farm19
House19
Wall10
Watermill8
Shrine Japanese7
Dojo4
Mining Camp Japanese2
Town Center2
Armory1
Castle1
Guardhouse1
Market1
Stable Japanese1
Temple1
God powers 2 invoked
Goshinboku1
Thunder Burst1

D.Gold07

Army · 66

Units

Hippeus22
Hoplite19
Toxotes17
Centaur3
Theseus3
Atalanta2

Technologies4 researched

Medium Cavalry7:14
Hand Axe11:56
Pickaxe12:00
Medium Infantry14:56
Buildings 10 types
House17
Farm11
Wall11
Storehouse8
Military Academy6
Stable6
Archery Range5
Granary4
Town Center2
Temple1
God powers 2 invoked
Cease Fire1
Lure1