Advanced match analysis
7H30LUK vs D.Gold07
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 746
- Duration
- 17:48
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
7H30LUK
Amaterasu · Elo 940 +9
17:48
Match length
Defeated
D.Gold07
Poseidon · Elo 767 -9
73.0% win probability
Pre-match · 7H30LUK favored
win probability 27.0%
Key momentsIn match order
7H30LUK
Amaterasu · Blue- EAPM
- 46.0
- Favorite unit
- Shinobi 23 fielded
- Total score
- 32,803
- Military score
- 12,986
- Economic score
- 17,224
- Kills score
- 2,610
- Units killed
- 112
- Units lost
- 27
- Buildings razed
- 3
- Largest army
- 66
- First expansion
- 6:44
Age path
Ame No UzumeClassical · Est. start 3:08
RaijinHeroic · Est. start 14:00
OkuninushiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy2,100 total resource volume
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
D.Gold07
Poseidon · Red- EAPM
- 24.2
- Favorite unit
- Hippeus 22 fielded
- Total score
- 13,574
- Military score
- 4,602
- Economic score
- 8,267
- Kills score
- 705
- Units killed
- 27
- Units lost
- 110
- Buildings razed
- 0
- Largest army
- 66
- First expansion
- 9:26
Age path
HermesClassical · Research start 4:16
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
7H30LUKD.Gold07
Score
Combat and army
7H30LUKD.Gold07
112
Units killed
27
27
Units lost
110
3
Buildings razed
0
66
Largest army
66
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,100 total volume›
7H30LUK
Bought
No buys
Sold
Total player market volume2,100
D.Gold07
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.