Advanced match analysis
[DoD]FireFox vs ChasingTheSun
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 17523
- Duration
- 19:28
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
[DoD]FireFox
Hades · Elo 1914 +21
19:28
Match length
Defeated
ChasingTheSun
Susanoo · Elo 1976 -21
41.2% win probability
Pre-match · ChasingTheSun favored · Upset
win probability 58.8%
Key momentsIn match order
[DoD]FireFox
Hades · Blue- EAPM
- 55.9
- Favorite unit
- Peltast 47 fielded
- Total score
- 43,455
- Military score
- 19,548
- Economic score
- 21,912
- Kills score
- 1,995
- Units killed
- 67
- Units lost
- 52
- Buildings razed
- 0
- Largest army
- 107
- First expansion
- 4:16
Age path
AthenaClassical · Est. start 2:49
AphroditeHeroic · Est. start 7:50
ArtemisMythic · Est. start 16:30
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling28 wall build events
Large army production107 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
ChasingTheSun
Susanoo · Red- EAPM
- 100.1
- Favorite unit
- Yumi Horse Archer 109 fielded
- Total score
- 23,823
- Military score
- 9,821
- Economic score
- 12,659
- Kills score
- 1,343
- Units killed
- 51
- Units lost
- 62
- Buildings razed
- 1
- Largest army
- 161
- First expansion
- —
Age path
Inari OkamiClassical · Research start 2:59
FujinHeroic · Research start 7:29
WatatsumiMythic · Est. start 17:26
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling10 wall build events
Market economy700 total resource volume
Large army production161 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
[DoD]FireFoxChasingTheSun
Score
Combat and army
[DoD]FireFoxChasingTheSun
67
Units killed
51
52
Units lost
62
0
Buildings razed
1
107
Largest army
161
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
[DoD]FireFox
Bought
No buys
Sold
No sells
Total player market volume0
ChasingTheSun
Bought
Sold
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.