Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs ChasingTheSun

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
17523
Duration
19:28
Patch
19.17020
Played
· 14 hours ago
Savannah map preview
MapSavannah
Winner
[DoD]FireFox Hades · Elo 1914 +21
19:28 Match length
Defeated
ChasingTheSun Susanoo · Elo 1976 -21
41.2% win probability Pre-match · ChasingTheSun favored · Upset win probability 58.8%
Key momentsIn match order
Fastest Classical
3:49* [DoD]FireFox Athena · estimated
First extra TC
4:16 [DoD]FireFox Town Center
Armory timing
5:58 ChasingTheSun Armory
First pressure
7:04 [DoD]FireFox Military Academy
Fastest Heroic
8:44* ChasingTheSun Fujin · estimated
Fortress timing
11:09 [DoD]FireFox Fortress
Market timing
18:00 ChasingTheSun Market
Fastest Mythic
18:30* [DoD]FireFox Artemis · estimated

[DoD]FireFox

Hades · Blue
Win 1914 +21
EAPM
55.9
Favorite unit
Peltast
47 fielded
Total score
43,455
Military score
19,548
Economic score
21,912
Kills score
1,995
Units killed
67
Units lost
52
Buildings razed
0
Largest army
107
First expansion
4:16
Age path
AthenaClassical · Est. start 2:49
AphroditeHeroic · Est. start 7:50
ArtemisMythic · Est. start 16:30
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling28 wall build events
Large army production107 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

ChasingTheSun

Susanoo · Red
Loss 1976 -21
EAPM
100.1
Favorite unit
Yumi Horse Archer
109 fielded
Total score
23,823
Military score
9,821
Economic score
12,659
Kills score
1,343
Units killed
51
Units lost
62
Buildings razed
1
Largest army
161
First expansion
—
Age path
Inari OkamiClassical · Research start 2:59
FujinHeroic · Research start 7:29
WatatsumiMythic · Est. start 17:26
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling10 wall build events
Market economy700 total resource volume
Large army production161 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

[DoD]FireFoxChasingTheSun
Score
Total score [DoD]FireFox
43,45565%23,82335%
Military score [DoD]FireFox
19,54867%9,82133%
Economic score [DoD]FireFox
21,91263%12,65937%
Kills score [DoD]FireFox
1,99560%1,34340%
Combat and army
[DoD]FireFoxChasingTheSun
67 Units killed 51
52 Units lost 62
0 Buildings razed 1
107 Largest army 161

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

[DoD]FireFox

Bought

No buys

Sold

No sells

Total player market volume0

ChasingTheSun

Bought

Food400

Sold

Wood300
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army · 107

Units

Peltast47
Hoplite39
Toxotes10
Achilles4
Ajax4
Chiron2
Petrobolos1

Technologies16 researched · 3 pre-queued

Husbandry6:32
Pickaxe7:48
Hand Axe8:07
Bow Saw10:02
Ballistics10:04
Shaft Mine11:16
Medium Infantry11:27
Medium Archers11:28
Copper Shields11:29
Copper Armor11:29
Copper Weapons11:29
Heavy Archers12:00
Heavy Infantry12:33
Bronze Shields13:52
Bronze Armor13:53
Plow14:04
Bronze WeaponsPre-queued · 16:13
Champion ArchersPre-queued · 17:57
Champion InfantryPre-queued · 17:58
Buildings 13 types
Wall28
Farm22
House13
Storehouse13
Granary8
Military Academy7
Archery Range6
Fortress3
Town Center3
Armory2
Market2
Temple1
Village Center1
God powers 4 invoked
Curse1
Earthquake1
Restoration1
Sentinel1

ChasingTheSun

Army · 161

Units

Yumi Horse Archer109
Naginata Rider42
Oni5
Jorogumo2
Kitsune2
Daimyo1

Technologies2 researched · 4 pre-queued

Husbandry5:57
Hand AxePre-queued · 8:07
PickaxePre-queued · 8:08
BallisticsPre-queued · 11:47
Plow13:25
Shaft MinePre-queued · 16:42
Buildings 11 types
Farm23
House16
Wall10
Watermill9
Mining Camp Japanese4
Shrine Japanese3
Stable Japanese3
Armory1
Castle1
Market1
Temple1
God powers 5 invoked
Kusanagi2
Swampland2
Smiting Gust1