Replay-derived match flow, timings, and composition.

Advanced match analysis

Uglich vs Robbie Rotten

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
19636
Duration
3:50
Patch
19.17020
Played
· 14 hours ago
Savannah map preview
MapSavannah
Winner
Uglich Kronos · Elo 1237 +15
3:50 Match length
Defeated
Robbie Rotten Odin · Elo 1191 -15
56.6% win probability Pre-match · Uglich favored win probability 43.4%

Uglich

Kronos · Blue
Win 1237 +15
EAPM
18.0
Total score
5,027
Military score
1,870
Economic score
3,157
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
PrometheusClassical · Timing unavailable
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score Largest Army Most Improvements Most Resources

Robbie Rotten

Odin · Red
Loss 1191 -15
EAPM
16.7
Total score
3,952
Military score
1,305
Economic score
2,647
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

UglichRobbie Rotten
Score
Total score Uglich
5,02756%3,95244%
Military score Uglich
1,87059%1,30541%
Economic score Uglich
3,15754%2,64746%
Kills score Even
Combat and army
UglichRobbie Rotten
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Uglich

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 3 types
Manor2
Economic Guild1
Temple1
God powers 1 invoked
Valor1

Robbie Rotten

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 3 types
House1
Ox Cart Building1
Temple1
God powers 1 invoked
Great Hunt1