Replay-derived match flow, timings, and composition.

Advanced match analysis

c00kie1402 vs RSADale

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
30284
Duration
16:36
Patch
19.17020
Played
· 13 hours ago
Marsh map preview
MapMarsh
Defeated
c00kie1402 Kronos · Elo 547 -12
16:36 Match length
Winner
RSADale Kronos · Elo 837 +6
15.9% win probability Pre-match · RSADale favored win probability 84.1%
Key momentsIn match order
Fastest Classical
4:58* c00kie1402 Leto · estimated
First extra TC
5:21 c00kie1402 Town Center
First pressure
8:06 RSADale Military Barracks
Armory timing
9:01 c00kie1402 Armory
Fastest Heroic
15:27* RSADale Hyperion · estimated
Fortress timing
15:33 RSADale Palace

c00kie1402

Kronos · Blue
Loss 547 -12
EAPM
13.9
Favorite unit
Turma
10 fielded
Total score
14,399
Military score
4,940
Economic score
8,894
Kills score
606
Units killed
19
Units lost
21
Buildings razed
0
Largest army
29
First expansion
5:21
Age path
LetoClassical · Research start 3:58
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Most Deaths

RSADale

Kronos · Red
Win 837 +6
EAPM
14.9
Favorite unit
Contarius
22 fielded
Total score
33,566
Military score
13,410
Economic score
19,634
Kills score
522
Units killed
29
Units lost
19
Buildings razed
0
Largest army
75
First expansion
6:32
Age path
PrometheusClassical · Research start 4:57
HyperionHeroic · Research start 14:12
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

c00kie1402RSADale
Score
Total score RSADale
14,39930%33,56670%
Military score RSADale
4,94027%13,41073%
Economic score RSADale
8,89431%19,63469%
Kills score c00kie1402
60654%52246%
Combat and army
c00kie1402RSADale
19 Units killed 29
21 Units lost 19
0 Buildings razed 0
29 Largest army 75

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

c00kie1402

Army · 29

Units

Turma10
Automaton6
Murmillo5
Katapeltes4
Cheiroballista3
Oracle1

Technologies8 researched

Husbandry1:18
Hand Axe1:18
Copper Weapons10:27
Copper Armor10:28
Copper Shields10:28
Ballistics10:28
Medium Infantry10:43
Medium Archers10:44
Buildings 7 types
Manor3
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
Town Center1
God powers 3 invoked
Spider Lair3

RSADale

Army · 75

Units

Contarius22
Turma19
Murmillo14
Katapeltes8
Cheiroballista6
Destroyer3
Oracle3

Technologies11 researched

Pickaxe0:42
Hand Axe4:00
Husbandry4:00
Plow8:29
Shaft Mine15:38
Bow Saw15:38
Crenellations15:45
Copper Weapons16:19
Ballistics16:19
Copper Armor16:20
Copper Shields16:20
Buildings 9 types
Farm12
Manor8
Military Barracks5
Counter Barracks4
Town Center3
Armory1
Economic Guild1
Palace1
Temple1
God powers 1 invoked
Chaos1