Advanced match analysis
c00kie1402 vs RSADale
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 30284
- Duration
- 16:36
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
c00kie1402
Kronos · Elo 547 -12
16:36
Match length
Winner
RSADale
Kronos · Elo 837 +6
15.9% win probability
Pre-match · RSADale favored
win probability 84.1%
Key momentsIn match order
c00kie1402
Kronos · Blue- EAPM
- 13.9
- Favorite unit
- Turma 10 fielded
- Total score
- 14,399
- Military score
- 4,940
- Economic score
- 8,894
- Kills score
- 606
- Units killed
- 19
- Units lost
- 21
- Buildings razed
- 0
- Largest army
- 29
- First expansion
- 5:21
Age path
LetoClassical · Research start 3:58
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
Most Deaths
RSADale
Kronos · Red- EAPM
- 14.9
- Favorite unit
- Contarius 22 fielded
- Total score
- 33,566
- Military score
- 13,410
- Economic score
- 19,634
- Kills score
- 522
- Units killed
- 29
- Units lost
- 19
- Buildings razed
- 0
- Largest army
- 75
- First expansion
- 6:32
Age path
PrometheusClassical · Research start 4:57
HyperionHeroic · Research start 14:12
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
c00kie1402RSADale
Score
Combat and army
c00kie1402RSADale
19
Units killed
29
21
Units lost
19
0
Buildings razed
0
29
Largest army
75
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.