Advanced match analysis
Dani_Beagle10 vs Eisendorn
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 25819
- Duration
- 14:55
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Dani_Beagle10
Kronos · Elo 1162 +15
14:55
Match length
Defeated
Eisendorn
Ra · Elo 1112 -15
57.1% win probability
Pre-match · Dani_Beagle10 favored
win probability 42.9%
Key momentsIn match order
Dani_Beagle10
Kronos · Blue- EAPM
- 22.7
- Favorite unit
- Murmillo 34 fielded
- Total score
- 21,760
- Military score
- 8,150
- Economic score
- 13,020
- Kills score
- 590
- Units killed
- 28
- Units lost
- 17
- Buildings razed
- 3
- Largest army
- 50
- First expansion
- —
Age path
PrometheusClassical · Research start 2:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Eisendorn
Ra · Yellow- EAPM
- 37.1
- Favorite unit
- Spearman 15 fielded
- Total score
- 12,272
- Military score
- 4,055
- Economic score
- 7,900
- Kills score
- 317
- Units killed
- 18
- Units lost
- 28
- Buildings razed
- 0
- Largest army
- 27
- First expansion
- —
Age path
PtahClassical · Research start 3:44
SobekHeroic · Est. start 10:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling11 wall build events
Market economy500 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Dani_Beagle10Eisendorn
Score
Combat and army
Dani_Beagle10Eisendorn
28
Units killed
18
17
Units lost
28
3
Buildings razed
0
50
Largest army
27
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
Dani_Beagle10
Bought
No buys
Sold
No sells
Total player market volume0
Eisendorn
Bought
No buys
Sold
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Dani_Beagle10
Army · 50Units
Technologies10 researched
Buildings ›8 types
God powers ›10 invoked
Eisendorn
Army · 27Units
Technologies4 researched
Buildings ›12 types
God powers ›None invoked
No god powers recorded.