Replay-derived match flow, timings, and composition.

Advanced match analysis

Dani_Beagle10 vs Eisendorn

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
25819
Duration
14:55
Patch
19.17020
Played
· 1 day ago
Megalopolis map preview
MapMegalopolis
Winner
Dani_Beagle10 Kronos · Elo 1162 +15
14:55 Match length
Defeated
Eisendorn Ra · Elo 1112 -15
57.1% win probability Pre-match · Dani_Beagle10 favored win probability 42.9%
Key momentsIn match order
Fastest Classical
3:29* Dani_Beagle10 Prometheus · estimated
First pressure
3:50 Dani_Beagle10 Counter Barracks
Armory timing
8:11 Eisendorn Armory
Market timing
9:20 Eisendorn Market
Fastest Heroic
11:34* Eisendorn Sobek · estimated
Fortress timing
12:19 Eisendorn Migdol Stronghold

Dani_Beagle10

Kronos · Blue
Win 1162 +15
EAPM
22.7
Favorite unit
Murmillo
34 fielded
Total score
21,760
Military score
8,150
Economic score
13,020
Kills score
590
Units killed
28
Units lost
17
Buildings razed
3
Largest army
50
First expansion
—
Age path
PrometheusClassical · Research start 2:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Eisendorn

Ra · Yellow
Loss 1112 -15
EAPM
37.1
Favorite unit
Spearman
15 fielded
Total score
12,272
Military score
4,055
Economic score
7,900
Kills score
317
Units killed
18
Units lost
28
Buildings razed
0
Largest army
27
First expansion
—
Age path
PtahClassical · Research start 3:44
SobekHeroic · Est. start 10:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling11 wall build events
Market economy500 total resource volume
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Dani_Beagle10Eisendorn
Score
Total score Dani_Beagle10
21,76064%12,27236%
Military score Dani_Beagle10
8,15067%4,05533%
Economic score Dani_Beagle10
13,02062%7,90038%
Kills score Dani_Beagle10
59065%31735%
Combat and army
Dani_Beagle10Eisendorn
28 Units killed 18
17 Units lost 28
3 Buildings razed 0
50 Largest army 27

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Dani_Beagle10

Bought

No buys

Sold

No sells

Total player market volume0

Eisendorn

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dani_Beagle10

Army · 50

Units

Murmillo34
Oracle6
Cheiroballista5
Turma4
Promethean1

Technologies10 researched

Husbandry9:03
Medium Infantry9:26
Pickaxe9:38
Copper Armor10:05
Medium Archers10:34
Copper Weapons10:37
Plow12:31
Hand Axe12:32
Copper Shields13:33
Ballistics13:34
Buildings 8 types
Wall10
Manor8
Military Barracks7
Farm5
Counter Barracks2
Armory1
Economic Guild1
Temple1
God powers 10 invoked
Valor8
Deconstruction2

Eisendorn

Army · 27

Units

Spearman15
Camel Rider6
Axeman3
Slinger3

Technologies4 researched

Pickaxe1:17
Copper Shields11:01
Copper Weapons11:02
Medium Spearmen11:31
Buildings 12 types
House19
Wall11
Obelisk8
Granary4
Barracks2
Migdol Stronghold2
Mining Camp2
Monument To Soldiers2
Temple2
Armory1
Market1
Monument To Villagers1
God powers None invoked

No god powers recorded.