Replay-derived match flow, timings, and composition.

Advanced match analysis

Corgizer vs mrtdmrhn

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
6746
Duration
28:58
Patch
19.17020
Played
· 13 hours ago
Marsh map preview
MapMarsh
Winner
Corgizer Isis · Elo 1083 +13
28:58 Match length
Defeated
mrtdmrhn Tsukuyomi · Elo 987 -13
63.5% win probability Pre-match · Corgizer favored win probability 36.5%
Key momentsIn match order
Fastest Classical
5:10* mrtdmrhn Inari Okami · estimated
First pressure
5:22 mrtdmrhn Stable Japanese
Armory timing
6:59 mrtdmrhn Armory
Market timing
8:12 Corgizer Market
Fastest Heroic
9:25* mrtdmrhn Fujin · estimated
First extra TC
9:50 mrtdmrhn Town Center
Fortress timing
11:51 Corgizer Migdol Stronghold
Fastest Mythic
14:51* Corgizer Thoth · estimated

Corgizer

Isis · Blue
Win 1083 +13
EAPM
45.6
Favorite unit
Spearman
80 fielded
Total score
65,650
Military score
26,771
Economic score
31,746
Kills score
7,133
Units killed
262
Units lost
134
Buildings razed
63
Largest army
170
First expansion
21:16
Age path
BastClassical · Est. start 4:53
NephthysHeroic · Est. start 9:39
ThothMythic · Est. start 12:51
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Large army production170 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

mrtdmrhn

Tsukuyomi · Red
Loss 987 -13
EAPM
16.4
Favorite unit
Yumi Horse Archer
52 fielded
Total score
18,950
Military score
6,350
Economic score
9,201
Kills score
3,399
Units killed
130
Units lost
256
Buildings razed
8
Largest army
80
First expansion
9:50
Age path
Inari OkamiClassical · Research start 4:25
FujinHeroic · Est. start 8:29
OkuninushiMythic · Est. start 15:39
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production80 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Corgizermrtdmrhn
Score
Total score Corgizer
65,65078%18,950
Military score Corgizer
26,77181%6,350
Economic score Corgizer
31,74678%9,201
Kills score Corgizer
7,13368%3,39932%
Combat and army
Corgizermrtdmrhn
262 Units killed 130
134 Units lost 256
63 Buildings razed 8
170 Largest army 80

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Corgizer

Army · 170

Units

Spearman80
Chariot Archer35
Camel Rider25
Scorpion Man11
Siege Tower8
Sphinx6
Phoenix3
War Elephant2

Technologies15 researched · 4 pre-queued

Pickaxe1:48
Husbandry6:57
Hand Axe7:42
Shaft Mine13:13
Bow Saw15:11
Heavy Chariot Archers16:43
Medium Spearmen16:48
Copper Weapons16:52
Copper Armor16:52
Copper Shields16:53
Ballistics16:53
Plow16:58
Champion Chariot Archers18:09
Bronze WeaponsPre-queued · 18:10
Bronze ArmorPre-queued · 18:11
Heavy Spearmen19:11
Crenellations19:23
Bronze ShieldsPre-queued · 19:57
Iron WeaponsPre-queued · 19:58
Buildings 18 types
Farm32
Obelisk20
Wall18
House16
Granary7
Mining Camp6
Barracks4
Lumber Camp4
Town Center3
Migdol Stronghold2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 5 invoked
Prosperity2
Ancestors1
Eclipse1
Meteor1

mrtdmrhn

Army · 80

Units

Yumi Horse Archer52
Yari Spearman10
Bushi9
Naginata Rider3
Oyumi3
Yumi Archer2
Kitsune1

Technologies6 researched · 4 pre-queued

Husbandry0:21
Hand Axe4:50
Pickaxe4:52
Heavy Guardhouse Soldiers19:02
Plow19:28
Heavy Stable Soldiers20:05
Copper WeaponsPre-queued · 20:16
Copper ArmorPre-queued · 20:17
Copper ShieldsPre-queued · 20:17
BallisticsPre-queued · 20:18
Buildings 12 types
Farm24
House18
Stable Japanese9
Guardhouse8
Watermill8
Shrine Japanese6
Mining Camp Japanese5
Town Center4
Market3
Castle2
Armory1
Temple1
God powers 5 invoked
Smiting Gust2
Swampland2
New Moon1