Advanced match analysis
Corgizer vs mrtdmrhn
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 6746
- Duration
- 28:58
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Corgizer
Isis · Elo 1083 +13
28:58
Match length
Defeated
mrtdmrhn
Tsukuyomi · Elo 987 -13
63.5% win probability
Pre-match · Corgizer favored
win probability 36.5%
Key momentsIn match order
Corgizer
Isis · Blue- EAPM
- 45.6
- Favorite unit
- Spearman 80 fielded
- Total score
- 65,650
- Military score
- 26,771
- Economic score
- 31,746
- Kills score
- 7,133
- Units killed
- 262
- Units lost
- 134
- Buildings razed
- 63
- Largest army
- 170
- First expansion
- 21:16
Age path
BastClassical · Est. start 4:53
NephthysHeroic · Est. start 9:39
ThothMythic · Est. start 12:51
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Large army production170 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
mrtdmrhn
Tsukuyomi · Red- EAPM
- 16.4
- Favorite unit
- Yumi Horse Archer 52 fielded
- Total score
- 18,950
- Military score
- 6,350
- Economic score
- 9,201
- Kills score
- 3,399
- Units killed
- 130
- Units lost
- 256
- Buildings razed
- 8
- Largest army
- 80
- First expansion
- 9:50
Age path
Inari OkamiClassical · Research start 4:25
FujinHeroic · Est. start 8:29
OkuninushiMythic · Est. start 15:39
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production80 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Corgizermrtdmrhn
Score
Combat and army
Corgizermrtdmrhn
262
Units killed
130
134
Units lost
256
63
Buildings razed
8
170
Largest army
80
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.